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07/13/2010

07:28 PM Emulator Emulator Issues #2926: High CPU Usage due to YieldCpu
http://www.mofeel.net/37-microsoft-public-win32-programmer-kernel/5540.aspx
^^
"Well, Sleep works on every Win32 ...
07:09 PM Emulator Emulator Issues #2926: High CPU Usage due to YieldCpu
:) thanks for the answer.
did you once try to build a dolphin version without mm_pause?
the speed is the same bu...
05:58 PM Emulator Emulator Issues #2926 (Fixed): High CPU Usage due to YieldCpu
<b>What steps will reproduce the problem?</b>
1. see CPU Load of dolphin while playing any game
<b>What is th...

06/25/2010

10:06 AM Emulator Emulator Issues #1703: [D3D] FBManager Create Fail: Depth Color Texture
^ i meant escaping from the method not returning / drawing anything when color texture failed
10:05 AM Emulator Emulator Issues #1703: [D3D] FBManager Create Fail: Depth Color Texture
this error seems to have started with r4599.
Actually i believe the code fails to create the texture here in Fram...
09:05 AM Emulator Emulator Issues #2688: Black screen in Mario Galaxy using D3D9 plugin.
seems to be the same as Issue 1703 and Issue 2525 as well - MERGE Pls :)
09:03 AM Emulator Emulator Issues #2749: graphical issue in "De blob"
think this was fixed? which graphics plugin do you use?
09:02 AM Emulator Emulator Issues #2859: SMG 2 FramebufferManager::CreateFailed and black screen d3d9 and 11
think this could be merged with Issue1703 and Issue2525 as well
08:59 AM Emulator Emulator Issues #1703: [D3D] FBManager Create Fail: Depth Color Texture
I think this could be merged with Issue2525. Had this error with SMG1 using dx9 plugin:
23:12:465 .\Src\MsgHandler...

06/21/2010

11:11 PM Emulator Emulator Issues #2839: Corrupted graphics with DX11 and Mario Kart Wii
same problem here, latest build... nvidia gtx260

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