jayork42
- Login: jayork42
- Email: jayork42@gmail.com
- Registered on: 08/29/2015
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 0 | 0 |
Reported issues | 0 | 72 | 72 |
Activity
10/31/2014
- 06:11 PM Emulator Emulator Issues #6169: Sonic Riders Lighting Highlights Fail to work in D3D11
- It's kind of related. The original issue I posted pertained to correct highlights, but darker shading, which is incor...
10/16/2014
- 07:57 PM Emulator Emulator Issues #7605: Voice samples glitchy? [Volume Ramping]
- By all three do you mean Galaxy as well?
- 01:42 AM Emulator Emulator Issues #7605: Voice samples glitchy? [Volume Ramping]
- Doesn't want to start the game using LLE, just a black screen. May need to check my DSP dumps.
- 01:10 AM Emulator Emulator Issues #7605: Voice samples glitchy? [Volume Ramping]
- Attached. You can mainly hear it during the flute notes including the title screen. I also hear this phenomenon in th...
- 01:02 AM Emulator Emulator Issues #7605: Voice samples glitchy? [Volume Ramping]
- Can you provide an audio dump of this issue? I'm hearing similar choppy distortions in streaming audio (Super Mario G...
10/13/2014
- 01:01 PM Emulator Emulator Issues #7505: Avi dumping should dump 50/60 frames per second.
- Ah. I tried 3599. Will do.
- 12:37 AM Emulator Emulator Issues #7505: Avi dumping should dump 50/60 frames per second.
- Not fixed evidently. Now there is lag in the recorded video and the frame
rate is very fast and choppy. Looks like s...
10/09/2014
- 01:51 AM Emulator Emulator Issues #7735: Dolphin not Loading Custom Textures
- It appears to be a defect. I figured it out. Textures will not load unless they are larger than the original dumped c...
10/08/2014
- 01:07 AM Emulator Emulator Issues #7735: Dolphin not Loading Custom Textures
- Same result with 4.0-4549. For what it's worth I'm changing Mario's character model textures that were dumped when I ...
- 12:53 AM Emulator Emulator Issues #7735: Dolphin not Loading Custom Textures
- Sorry, the emulator is querying the directory. I didn't start capturing until I started loading the level. Evidently ...
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