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hthh

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07/04/2020

09:48 AM Emulator Emulator Issues #10821: The Daring Game for Girls Hang
Rough timings are in, and it's not going to be as easy to fix as I'd hoped... I'm just using libogc + wiiload and PMC...

07/03/2020

02:23 PM Emulator Emulator Issues #10821: The Daring Game for Girls Hang
Yeah, looks like a CPU<>DSP timing issue. An AX callback is registered, but it crashes if it's called before a global...
11:14 AM Emulator Emulator Issues #10373: Ed, Edd, n Eddy: The Mis-Edventures gets stuck on loading screen after menu
I took a closer look at the current (5.0-12245) emulated timings:
* First, the 0x8000 byte ARAM DMA begins
* 4us ...

07/02/2020

10:12 AM Emulator Emulator Issues #10373: Ed, Edd, n Eddy: The Mis-Edventures gets stuck on loading screen after menu
I think I've found the root cause of this... it looks like a timing issue.
The game uses asynchronous I/O with dou...

07/01/2020

11:19 AM Emulator Emulator Issues #6752: MVP Baseball 2004 and 2005 looks like a rave party whenever 2D is shown.
I'm pretty sure this is a data cache issue. The relevant code in MVP Baseball 2004 seems to be:
~~~ c
void __fast...

05/18/2017

01:39 AM Emulator Emulator Issues #10265: Star Wars: The Clone Wars hangs on loading screen with DSP-HLE and JIT Recompiler
Thanks for sharing the DSP-LLE cycle count - it's been helpful to me making sense of the "__AXNextFrame" function, w...

05/08/2017

02:14 PM Emulator Emulator Issues #10265: Star Wars: The Clone Wars hangs on loading screen with DSP-HLE and JIT Recompiler
it's not the most coherent explanation, but I'm pretty sure this is the issue:
We hang in SoundEngineGC::PrepLoad...

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