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PPLToast

  • Registered on: 12/01/2016
  • Last connection: 04/15/2021

Issues

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04/15/2021

07:31 PM Emulator Emulator Issues #12487 (New): Another Code: R - Transparency Bug
**Game Name?**
Another Code: R
**Game ID?**
RNOP01
**MD5 Hash?**
4e0b7bcc43c130fe85e452537e258213
*...
06:47 PM Emulator Emulator Issues #5418: Another Code: R. Saves corrupt, can't resume saved game.
From what I gather, the issue lies in the thumbnail specifically. One of those 3 options will fix the generation and ...
06:41 PM Emulator Emulator Issues #5418: Another Code: R. Saves corrupt, can't resume saved game.
This seems to somehow be fixed by 5.0-5968, #6193. The thumbnails can still fail to update or show up as black occasi...

03/29/2021

03:12 PM Emulator Emulator Issues #12463 (New): Mario Sunshine boots up extremely slowly after pr #9314
**MD5 Hash?**
0c6d2edae9fdf40dfc410ff1623e4119
**What steps will reproduce the problem?**
Boot up Sunshine
...

07/26/2020

04:41 PM Emulator Emulator Issues #12202: PR #8584 widescreen heuristic issues
Yeah, sorry.
04:35 PM Emulator Emulator Issues #10655: Rogue Squadron II Pause Menu XFB RAM Flicker
Fixed by https://github.com/dolphin-emu/dolphin/pull/7570 (5.0-9128)
04:05 PM Emulator Emulator Issues #12202 (Duplicate): PR #8584 widescreen heuristic issues
Both Wario World and Yu-Gi-Oh The Falsebound Kingdom have issues with the aspect ratio changing and in the case of Wa...

05/12/2019

12:10 AM Emulator Emulator Issues #11722: Dolphin crashes when closing a Wii game with dual core disabled when using Cubeb/WASAPI backend
Sorry, I went to sleep right after I posted 😬
From some testing, it does indeed seem to be fixed! Huge thanks leo,...

05/11/2019

02:20 PM Emulator Emulator Issues #11722: Dolphin crashes when closing a Wii game with dual core disabled when using Cubeb/WASAPI backend
I would, but it seems setting the audio emulator log type makes it really resilient if not near impossible to crashin...

05/09/2019

10:02 AM Emulator Emulator Issues #11722 (Fixed): Dolphin crashes when closing a Wii game with dual core disabled when using Cubeb/WASAPI backend
I don't really get it.
Here's a stack trace from both cubeb and wasapi if it helps.

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