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Theevillightbulb

Issues

open closed Total
Assigned issues 0 0 0
Reported issues 0 5 5

Activity

11/27/2010

09:35 PM Emulator Emulator Issues #3539: Zelda WW Flicker
This looks to me like it's an issue with shadows not "Waves" Theevillightbulb

07/12/2010

06:53 PM Emulator Emulator Issues #2824: Pokemon XD gale of darkness can not run with dual core enabled
I disagree... I haven't tried playing in a while, but I know that there were revisions back in the early 4xxx's that ... Theevillightbulb

03/02/2010

07:26 AM Emulator Emulator Issues #2219: Linux OpenGL is mirrored and upside-down
r600 doesn't have a gallium driver yet...
it runs decently well(i can get about 30 fps in Mario Kart DD)
Theevillightbulb

03/01/2010

07:58 PM Emulator Emulator Issues #2219: Linux OpenGL is mirrored and upside-down
libdrm: 2.4.17
kernel:kernel-2.6.31.12-174.2.22.fc12.x86_64
mesa: latest git everyday (r600_dri.so
Theevillightbulb

02/15/2010

07:33 PM Emulator Emulator Issues #2299: Multiple Microsoft Xbox 360 Wireless Controllers - XInput Trigger Issues
I have this problem with wired xbox controllers even if just using one... i've tried
on multiple computers also
Theevillightbulb

02/12/2010

05:00 PM Emulator Emulator Issues #2218: 64 bit hashing
Nope it's all good! I'm just glad I can contribute Theevillightbulb

02/03/2010

09:06 PM Emulator Emulator Issues #2219 (Invalid): Linux OpenGL is mirrored and upside-down
<b>What steps will reproduce the problem?</b>
1. Compile latest libdrm, mesa, and radeon
2.Run dolphin with opengl ...
Theevillightbulb
07:44 PM Emulator Emulator Issues #2213: Wii Menu does not show Channels
But dumping your NAND does not dump the channels does it? AFAIK dumping your NAND
just gets you the wii menu... All ...
Theevillightbulb
07:40 PM Emulator Emulator Issues #2217: Texture load problem with directX and OpenGL plugin
This issue needs to be closed... It was fixed in 5001 Theevillightbulb
06:59 PM Emulator Emulator Issues #2218 (Fixed): 64 bit hashing
This is not really a issue as much as a feature... but roldolf tried to use
a 64 bit hashing method... so I figured ...
Theevillightbulb

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