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ExE_Boss

  • Registered on: 04/03/2017
  • Last connection: 04/22/2018

Issues

Activity

11/22/2017

11:27 AM Emulator Emulator Issues #10180: Super Paper Mario Chapter 6-2 Crash
The fix has currently been postponed to a future pull request and is no longer fixed by [pr 4601](https://github.com/...

08/08/2017

09:34 AM Emulator Emulator Issues #10180: Super Paper Mario Chapter 6-2 Crash
This bug has been caused by the `_assert_(bpmem.genMode.numcolchans == xfmem.numChan.numColorChans);` method call tha...

04/09/2017

08:42 PM Emulator Emulator Issues #10196: Crash when closing program
I managed to reproduce it in both PR-4601 and 5.0-3301 (latest).
**Steps:**
1. Open Options
2. Select the Wii ta...
08:20 PM Emulator Emulator Issues #10196 (Fixed): Crash when closing program
**What's the problem? Describe what went wrong.**
After having the program run in the background for a while (no g...

04/08/2017

08:03 AM Emulator Emulator Issues #10179: Super Paper Mario Chapter 6 Crash on OpenGL backend
I have EFB Copies to RAM on, but I didn't try Single Core.
The crash (a drop to 0 FPS with the sound breaking) onl...
07:59 AM Emulator Emulator Issues #10180: Super Paper Mario Chapter 6-2 Crash
It seems to be working fine.
There is no more crash popup on D3D12 (I didn't test the other backends) and the shad...

04/04/2017

11:35 AM Emulator Emulator Issues #10180 (Accepted): Super Paper Mario Chapter 6-2 Crash
**Game Name**
Super Paper Mario
**Game ID**
R8PE01
**MD5 Hash**
2740fc6cd66b1523cd358995f68c8840
...
11:14 AM Emulator Emulator Issues #10179: Super Paper Mario Chapter 6 Crash on OpenGL backend
Here's the save file (I wasn't sure if it was necessary), also there is another crash bug in 6-2, which I will create...
09:29 AM Emulator Emulator Issues #10179 (Duplicate): Super Paper Mario Chapter 6 Crash on OpenGL backend
**Game Name**
Super Paper Mario
**Game ID**
R8PE01
**MD5 Hash**
2740fc6cd66b1523cd358995f68c8840
...

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