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Profile

jpeterson57

Issues

open closed Total
Assigned issues 0 4 4
Reported issues 0 5 5

Activity

01/13/2013

12:46 AM Emulator Emulator Issues #4980: [patch] GCPad: adds radius setting to gcpad
Moved to https://github.com/mirror/dolphin-emu/pull/3. jpeterson57

12/21/2011

02:30 PM Emulator Emulator Issues #5083: [D3D9] Zelda SS halo
Thanks for the heads up!, 9x AA greatly reduce the halo, I've added an additional screenshot to show that. It doesn't... jpeterson57

12/18/2011

09:58 PM Emulator Emulator Issues #5083 (Won't fix): [D3D9] Zelda SS halo
DX9 has a halo and an overall blur compared to DX11. (With both EFB to texture and to RAM.)
The main character and...
jpeterson57

12/07/2011

09:36 PM Emulator Emulator Issues #5056: Zelda SS: (EFB to texture) Improperly calculated DOF? results in banding on any surface.
good work!, the result speaks for itself. no more need for the texcache-rewrite build for zelda ss. jpeterson57

12/02/2011

09:19 AM Emulator Emulator Issues #5041 (Won't fix): jpeterson57-dolphin clone merge (Emulated Motion Plus)
I'm now satisfied with my changes and they are ready to be merged with the main clone.
The main changes are the ad...
jpeterson57

11/24/2011

10:11 PM Emulator Emulator Issues #4989: Skyward Sword, background lines
thx lukspica, thanks for your comment jpeterson57
09:48 PM Emulator Emulator Issues #4989: Skyward Sword, background lines
I'm all for hacks if you know me!, i advocate everything that makes a game better! I think the gameinis should have t... jpeterson57
09:28 PM Emulator Emulator Issues #4989: Skyward Sword, background lines
my two cents, you can forget EFB to Ram unless you traveled from 2029 and brought your pc with you, "i come from the ... jpeterson57

11/20/2011

05:37 PM Emulator Emulator Issues #5003: zelda ss problems
you mean why? good question, i dunno, i'm just obsessed with emulating it i guess.
if you mean how, with my clone ...
jpeterson57

11/19/2011

03:03 AM Emulator Emulator Issues #5003 (Fixed): zelda ss problems
game clears the code cache relentlessly, can we fix that?
it also hard disconnects the emulated wiimote constantly...
jpeterson57

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