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jpeterson57

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01/13/2013

12:46 AM Emulator Emulator Issues #4980: [patch] GCPad: adds radius setting to gcpad
Moved to https://github.com/mirror/dolphin-emu/pull/3.

12/21/2011

02:30 PM Emulator Emulator Issues #5083: [D3D9] Zelda SS halo
Thanks for the heads up!, 9x AA greatly reduce the halo, I've added an additional screenshot to show that. It doesn't...

12/18/2011

09:58 PM Emulator Emulator Issues #5083 (Won't fix): [D3D9] Zelda SS halo
DX9 has a halo and an overall blur compared to DX11. (With both EFB to texture and to RAM.)
The main character and...

12/07/2011

09:36 PM Emulator Emulator Issues #5056: Zelda SS: (EFB to texture) Improperly calculated DOF? results in banding on any surface.
good work!, the result speaks for itself. no more need for the texcache-rewrite build for zelda ss.

12/02/2011

09:19 AM Emulator Emulator Issues #5041 (Won't fix): jpeterson57-dolphin clone merge (Emulated Motion Plus)
I'm now satisfied with my changes and they are ready to be merged with the main clone.
The main changes are the ad...

11/24/2011

10:11 PM Emulator Emulator Issues #4989: Skyward Sword, background lines
thx lukspica, thanks for your comment
09:48 PM Emulator Emulator Issues #4989: Skyward Sword, background lines
I'm all for hacks if you know me!, i advocate everything that makes a game better! I think the gameinis should have t...
09:28 PM Emulator Emulator Issues #4989: Skyward Sword, background lines
my two cents, you can forget EFB to Ram unless you traveled from 2029 and brought your pc with you, "i come from the ...

11/20/2011

05:37 PM Emulator Emulator Issues #5003: zelda ss problems
you mean why? good question, i dunno, i'm just obsessed with emulating it i guess.
if you mean how, with my clone ...

11/19/2011

03:03 AM Emulator Emulator Issues #5003 (Fixed): zelda ss problems
game clears the code cache relentlessly, can we fix that?
it also hard disconnects the emulated wiimote constantly...

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