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Emulator Issues #9648 » GFX.ini

cmay, 06/28/2016 05:46 AM

 
[Hardware]
VSync = True
Adapter = 0
[Settings]
AspectRatio = 1
Crop = False
wideScreenHack = True
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
FreeLook = True
UseFFV1 = False
EnablePixelLighting = True
FastDepthCalc = True
MSAA = 8
SSAA = False
EFBScale = 0
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowInputDisplay = False
DumpVertexLoader = False
HiresMaterialMaps = False
CacheHiresTexturesonGPU = False
ForcePhongShading = False
RimPower = 80
RimIntesity = 0
RimBase = 10
SpecularMultiplier = 255
SimBumpEnabled = False
SimBumpStrength = 0
SimBumpDetailFrequency = 128
SimBumpThreshold = 16
SimBumpDetailBlend = 16
EnableOpenCL = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 2
PostProcessingShader =
DisableFiltering = False
PostProcessingEnable = False
PostProcessingTrigger = 0
PostProcessingShaders =
ScalingShader =
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = True
Tessellation = False
TessellationEarlyCulling = False
TessellationDistance = 0
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
StereoShader = Anaglyph/dubois
[Hacks]
EFBAccessEnable = True
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
EFBFastAccess = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
WaitForShaderCompilation = False
EnableComputeTextureDecoding = False
EnableComputeTextureEncoding = False
PredictiveFifo = False
BoundingBoxMode = 0
ViewportCorrection = False
LastStoryEFBToRam = False
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