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Emulator Issues #10616 » GFX.ini

Anonymous, 11/03/2017 09:32 PM

 
[Hardware]
VSync = True
Adapter = 0
[Settings]
AspectRatio = 0
Crop = True
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = True
ConvertHiresTextures = False
CacheHiresTextures = True
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = True
FastDepthCalc = True
MSAA = 4
SSAA = False
EFBScale = 6
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowNetPlayPing = False
ShowNetPlayMessages = False
DumpFramesAsImages = False
InternalResolutionFrameDumps = False
EnableValidationLayer = False
BackendMultithreading = True
CommandBufferExecuteInterval = 100
BackgroundShaderCompiling = False
DisableSpecializedShaders = False
EnableGPUTextureDecoding = False
InternalResolution = 3
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 4
PostProcessingShader =
ForceTrueColor = True
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
[Hacks]
EFBAccessEnable = True
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
VertexRounding = True
(2-2/3)