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Emulator Issues #10616
» GFX.ini
Anonymous, 11/03/2017 09:32 PM
[Hardware]
VSync
=
True
Adapter
=
0
[Settings]
AspectRatio
=
0
Crop
=
True
wideScreenHack
=
False
UseXFB
=
False
UseRealXFB
=
False
SafeTextureCacheColorSamples
=
128
ShowFPS
=
False
LogRenderTimeToFile
=
False
OverlayStats
=
False
OverlayProjStats
=
False
DumpTextures
=
False
HiresTextures
=
True
ConvertHiresTextures
=
False
CacheHiresTextures
=
True
DumpEFBTarget
=
False
FreeLook
=
False
UseFFV1
=
False
EnablePixelLighting
=
True
FastDepthCalc
=
True
MSAA
=
4
SSAA
=
False
EFBScale
=
6
TexFmtOverlayEnable
=
False
TexFmtOverlayCenter
=
False
Wireframe
=
False
DisableFog
=
False
EnableShaderDebugging
=
False
BorderlessFullscreen
=
False
SWZComploc
=
True
SWZFreeze
=
True
SWDumpObjects
=
False
SWDumpTevStages
=
False
SWDumpTevTexFetches
=
False
SWDrawStart
=
0
SWDrawEnd
=
100000
ShowNetPlayPing
=
False
ShowNetPlayMessages
=
False
DumpFramesAsImages
=
False
InternalResolutionFrameDumps
=
False
EnableValidationLayer
=
False
BackendMultithreading
=
True
CommandBufferExecuteInterval
=
100
BackgroundShaderCompiling
=
False
DisableSpecializedShaders
=
False
EnableGPUTextureDecoding
=
False
InternalResolution
=
3
[Enhancements]
ForceFiltering
=
False
MaxAnisotropy
=
4
PostProcessingShader
=
ForceTrueColor = True
[Stereoscopy]
StereoMode
=
0
StereoDepth
=
20
StereoConvergencePercentage
=
100
StereoSwapEyes
=
False
[Hacks]
EFBAccessEnable
=
True
BBoxEnable
=
False
ForceProgressive
=
True
EFBToTextureEnable
=
True
EFBScaledCopy
=
True
EFBEmulateFormatChanges
=
False
VertexRounding
=
True
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