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Emulator Issues #11231
» GFX.ini
Jebeld17@gmail.com
, 06/16/2018 10:44 AM
[Hardware]
VSync
=
False
Adapter
=
0
[Settings]
AspectRatio
=
0
Crop
=
False
wideScreenHack
=
False
UseXFB
=
False
UseRealXFB
=
False
SafeTextureCacheColorSamples
=
128
ShowFPS
=
True
LogRenderTimeToFile
=
False
OverlayStats
=
False
OverlayProjStats
=
False
DumpTextures
=
False
HiresTextures
=
False
ConvertHiresTextures
=
False
CacheHiresTextures
=
False
DumpEFBTarget
=
False
FreeLook
=
False
UseFFV1
=
False
EnablePixelLighting
=
False
FastDepthCalc
=
True
MSAA
=
0x00000001
SSAA
=
False
EFBScale
=
9
TexFmtOverlayEnable
=
False
TexFmtOverlayCenter
=
False
Wireframe
=
False
DisableFog
=
False
EnableShaderDebugging
=
False
BorderlessFullscreen
=
False
SWZComploc
=
True
SWZFreeze
=
True
SWDumpObjects
=
False
SWDumpTevStages
=
False
SWDumpTevTexFetches
=
False
SWDrawStart
=
0
SWDrawEnd
=
100000
InternalResolution
=
4
BackgroundShaderCompiling
=
True
DisableSpecializedShaders
=
False
InternalResolutionFrameDumps
=
True
UberShaderMode
=
1
WaitForShadersBeforeStarting
=
False
ShaderCompilationMode
=
2
ShowNetPlayPing
=
False
[Enhancements]
ForceFiltering
=
False
MaxAnisotropy
=
0
PostProcessingShader
=
(off)
ForceTrueColor
=
True
DisableCopyFilter
=
True
[Stereoscopy]
StereoMode
=
0
StereoDepth
=
20
StereoConvergencePercentage
=
100
StereoSwapEyes
=
False
[Hacks]
EFBAccessEnable
=
False
BBoxEnable
=
False
ForceProgressive
=
True
EFBToTextureEnable
=
False
EFBScaledCopy
=
True
EFBEmulateFormatChanges
=
False
XFBToTextureEnable
=
True
ImmediateXFBEnable
=
False
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