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Emulator Issues #11231 » GFX.ini

Jebeld17@gmail.com, 06/16/2018 10:44 AM

 
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = False
FastDepthCalc = True
MSAA = 0x00000001
SSAA = False
EFBScale = 9
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
InternalResolution = 4
BackgroundShaderCompiling = True
DisableSpecializedShaders = False
InternalResolutionFrameDumps = True
UberShaderMode = 1
WaitForShadersBeforeStarting = False
ShaderCompilationMode = 2
ShowNetPlayPing = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader = (off)
ForceTrueColor = True
DisableCopyFilter = True
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
[Hacks]
EFBAccessEnable = False
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = False
EFBScaledCopy = True
EFBEmulateFormatChanges = False
XFBToTextureEnable = True
ImmediateXFBEnable = False
(6-6/10)