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Emulator Issues #10015

closed

Crash since Dolphin 5.0-845 on Phantasy Star Online 1&II on an intro cutscene

Added by aldelaro5 over 8 years ago. Updated about 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Phantasy Star Online 1&II (version 1.01, US)

Game ID? (right click the game in the game list, properties, info tab)

GPOE8P

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

81724d71a2143a4fccf49020737d3add

What's the problem? Describe what went wrong.

The entire emulator crashes on a certain cutscene that can be played by simply waiting on the tittle screen. This crash occur at the same time in said cutscene on every iteration I tested during my bisection.

What steps will reproduce the problem?

  1. Starts the game on Dolphin 5.0-845 or later.
  2. On the tittle screen, do not press start, just wait for around 10-20 seconds.
  3. A cutscene should play, wait until you see a scene of a river getting progressively zoomed in, this is where the crash should occur.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

I first tested on 5.0-1639 and this is where I first noticed the issue. I then tried on stable 5.0 and it did not crashed. So I went ahead and performed a git bisect from these 2 versions. After more tests to confirm it, I found out that 5.0-834 plays the entire movie correctly without crashing while the next version, 5.0-845 would have the crash, the same results occur on 5.0-1639.

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: intel core i5 4690 @ 3.5Ghtz
GPU: Intel integrated graphics
RAM: 8Gb
OS: Arch Linux x64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

I checked every logs on info level and none were helpfull (you just get a bunch of disc reads as usuall and when it crashes, the wiimote sync shuts down, that's all the logs I got). I tried cached interpreter and null backend, did nothing. I attached a screenshot showing what you should see right before the crash.


Files

GPOE8P-3.png (1.07 MB) GPOE8P-3.png aldelaro5, 01/04/2017 04:12 AM
Actions #1

Updated by aldelaro5 over 8 years ago

aldelaro5 wrote:

Game Name?

Phantasy Star Online 1&II (version 1.01, US)

Game ID? (right click the game in the game list, properties, info tab)

GPOE8P

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

81724d71a2143a4fccf49020737d3add

What's the problem? Describe what went wrong.

The entire emulator crashes on a certain cutscene that can be played by simply waiting on the tittle screen. This crash occur at the same time in said cutscene on every iteration I tested during my bisection.

What steps will reproduce the problem?

  1. Starts the game on Dolphin 5.0-845 or later.
  2. On the tittle screen, do not press start, just wait for around 10-20 seconds.
  3. A cutscene should play, wait until you see a scene of a river getting progressively zoomed in, this is where the crash should occur.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

I first tested on 5.0-1639 and this is where I first noticed the issue. I then tried on stable 5.0 and it did not crashed. So I went ahead and performed a git bisect from these 2 versions. After more tests to confirm it, I found out that 5.0-834 plays the entire movie correctly without crashing while the next version, 5.0-845 would have the crash, the same results occur on 5.0-1639.

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: intel core i5 4690 @ 3.5Ghtz
GPU: Intel integrated graphics
RAM: 8Gb
OS: Arch Linux x64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

I checked every logs on info level and none were helpfull (you just get a bunch of disc reads as usuall and when it crashes, the wiimote sync shuts down, that's all the logs I got). I tried cached interpreter and null backend, did nothing. I attached a screenshot showing what you should see right before the crash.

And apparently, turning MMU on fixes it for some reasons.....

Actions #2

Updated by JMC4789 about 8 years ago

  • Status changed from New to Fixed

This was fixed with MMU off.

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