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Emulator Issues #1057

closed

[Fog] Broken projection

Added by zantezuken over 15 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

When "Disable fog" activated there is a plenty of gray-white mass happens
on the screens.
Noticed on: Radeon 4850 & 70 with Catalyst 9-4, GeForce 8300, 8600 with
Forceware 169.32 and >177.69. GTX260 with 182.06.

Tested on RE1 with revs 3521 and 3550. To find an actual revision which is
guilty in that I need more time.

Actions #1

Updated by ChaosCode over 15 years ago

Yeah, I agree fog is messed up. in mkwii the game is projected onto the fog.

Actions #2

Updated by hrydgard over 15 years ago

So, don't disable the fog? If it wasn't for those Resident Evil guys complaining, I
would have removed the option.

Actions #3

Updated by zantezuken over 15 years ago

Complaining Resident Evil guys , yeah. How did I forget about that...
Problem is that it appears not only in RE games which automatically proves that this
option used not only these mere "complaining Resident Evil guys".

Actions #4

Updated by sl1nk3.s over 15 years ago

Hmm, that's odd, i'm using r3570 and I just tried on RE0 and RE4, and i even tried on
SSBM, it worked on all games.. also note that even if the thing shouldn't require a
restart of the emu, it's a bit hazardous to change it mid-game, and it may need a few
tries...

Actions #5

Updated by zantezuken over 15 years ago

Try RE1.

Actions #6

Updated by ChaosCode over 15 years ago

Well, in MKWii disabling the fog helps the game :P I though this was a thread about
it being broken while it was on :D

Actions #7

Updated by marcus over 15 years ago

  • Status changed from New to Questionable
Actions #8

Updated by sl1nk3.s over 15 years ago

  • Status changed from Questionable to Won't fix

Bad hack is bad.

Actions #9

Updated by zantezuken over 15 years ago

Bad fog implementation is bad.
Make it work like on real GC (where such F* pale mist doesn't exist in REs) and then
remove it.

Actions #10

Updated by zantezuken over 15 years ago

r3927 convo:

Comment by Sonicadvance1, Yesterday (39 hours ago)
I guess it not working at all is better than it working better, even if it could
cause some problems

Comment by nakeee, Yesterday (37 hours ago)
hacky code is always an issue

Comment by ChaosCode, Yesterday (37 hours ago)
But it works. Its better then what they had. We can use this till someone else does
better.

Nuff said. Looks like we have here a set of "allowed" and "disallowed" hacks.
<3 double standarts and duplicity

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