Emulator Issues #10578
openShader compiler warnings since Ubershaders 2.0 (non-fatal)
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Description
Game Name?
Super Smash Bros. Brawl
Game ID? (right click the game in the game list, properties, info tab)
RSBE01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
Wiimms ISO Tools edited ISO, works fine on both Dolphin and real Wii. Only the music files were edited.
What's the problem? Describe what went wrong.
Multiple instances of the following shader warnings were revealed when Ubershaders 2.0 was merged in the INFO level log:
warning X4000: use of potentially uninitialized variable (alpha_A)
warning X4000: use of potentially uninitialized variable (alpha_B)
warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
Although #9994 Warning X3578: Output value 'ocol1' is not completely initialized
existed before Ubershaders 2.0, it may be worth looking into when fixing shader compiler warnings.
What steps will reproduce the problem?
- Run Super Smash Bros. Brawl with Hybrid Ubershaders enabled and allow Dolphin to compile the Ubershader
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0-5667: Most recently tested master build and it still has this issue.
5.0-4869: Build where the warnings first appeared
What are your PC specifications? (CPU, GPU, Operating System, more)
Win 10 Pro x64
Intel Core i7-4702MQ CPU @2.20GHz
GeForce GT 750M
GeForce Game Ready Driver 387.92
Files
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