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Emulator Issues #10638

closed

Twilght Princess Midna eye texture flickering when using MSAA.

Added by Skywolf about 7 years ago. Updated about 7 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

The Legend of Zelda Twilight Princess

Game ID? (right click the game in the game list, properties, info tab)

GZ2E01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

41deff9b1fd2831f48fbfa2dd1054e4d

What's the problem? Describe what went wrong.

The eye on Midna's shadowy/light world from flickers when MSAA is enabled on all backends.

What steps will reproduce the problem?

Play until you restored the first light spirit thingy. Midna will talk to you as you try to leave the spring, showing the issue. Be sure to have SMAA enabled (4X seems to have the most severe effect).

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes. Tested on 5.0-5819

Is the issue present in the latest stable version?

Yes. Although much harder to see as Midmaps aren't working correctly at anything higher than 1X IR.

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 7 x64
Intel i5-3230M@ 2.60Ghz (Laptop) (Desktop)
Nvidia GT740M (Laptop) Nvidia GTX 1060 6GB (Desktop).
8GB RAM


Files

4xSSAA@5K.png (101 KB) 4xSSAA@5K.png Skywolf, 11/14/2017 06:34 PM
No AA@5K.png (95.6 KB) No AA@5K.png Skywolf, 11/14/2017 06:34 PM
4xSMAA@5K.png (98.1 KB) 4xSMAA@5K.png Taken at 5K (8xIR). The artifacts are still very notable at lower IRs (even at 1x) but show more as flickering which is harder to see in a screenshot. Skywolf, 11/14/2017 06:34 PM
Actions #1

Updated by JMC4789 about 7 years ago

  • Status changed from New to Won't fix

MSAA is not compatible with a lot of the effects that GameCube/Wii games rely on.

Actions

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