Project

General

Profile

Actions

Emulator Issues #10852

closed

OLAND GPU w/ RADV crashing when accessing map in Metroid Prime

Added by aaronp about 6 years ago. Updated about 1 month ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I get a "Failed to End Command Buffer" pop-up when accessing the map in the chozo ruins in Metroid Prime. At this point, I have to manually kill dolphin; if I click OK, my whole computer will freeze.

This is using the RADV drivers, manually enabled with an oland card.

This is triggered when vkEndCommandBuffer returns an error (Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp:263), which seems to indicate an OOM situation according to the docs. My card has 2GB of video ram, and I always play emulated games with no enhancements (1x ir and so on). This happens with or without ubershaders.

Currently on build 5.0-6429

OpenGL is able to view the map with really crappy performance, but that's a known issue.

Actions #1

Updated by Billiard26 about 1 month ago

  • Status changed from New to Invalid

This sounds like bad drivers (outside of Dolphin's jurisdiction).

Please fill out the full issue template questions in a new issue report if this is still a problem.

Actions

Also available in: Atom PDF