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Emulator Issues #1131

closed

latest revisions broke Mario Galaxy PAL version

Added by rodiabloalmeida almost 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Run dolphin
2.Run Mario Galaxy PAL at 50Hz frequency
3.Move Mario around the observatory. It's enough to see the choppy
rendering behavior

What is the expected output? What do you see instead?
Expected: Smooth rendering at 50Hz
What I see instead: very choppy rendering unless I change it to 60Hz.

What version of the product are you using? On what operating system?

Windows XP and XP64. r3771. Both x86 and x64 have the same behavior. But
this behavior is noticeable in older revisions between around r368x and
above (it seems all related to EFB stuff, I guess).
i.e. r3770 does not have this issue (but pull star doesn't work correctly too).

Please provide any additional information below.

I'm on a E2180 @ 3Ghz with nvidia 9600gt/driver 186.18.

basicaly the deal is: when the pull star is kinda working (or supposed to
been on some revision) the rendering is very choppy (its like some frames
going back and forward, like a frameskip issue, I don't know how to
explain) unless I change the frequency from 50Hz to 60Hz. I think is
related to EFB.

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