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Emulator Issues #11931

closed

Analog joystick makes annoying 360s when I want to turn right or left

Added by RunisDauphin over 4 years ago. Updated over 4 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Spyro - A Hero's Tail (Europe)

Game ID? (right click the game in the game list, Properties, Info tab)
G5SP7D

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
f007472216f3cc10ab68d991f441216c

What's the problem? Describe what went wrong.
Many times, when I am platforming/running, instead of turning a bit (or 90ยบ, since I am using a keyboard) the game character (Spyro, Spyro gliding, Blink or Chasseur) turns around a full turn.

What steps will reproduce the problem?
Play with keyboard, walk (or move) forward and try to turn a bit. In about ten minutes you will have encountered the issue several times. Probleme is not present on real hardware (and by that I mean this same ISO played on a RVL-001 Wii through Nintendont and a black European Gamecube controller). I can not use the Gamecube controller in this computer since I can not install the drivers due to not having (and not being able to access) administrator privileges. Probleme does not seem to be on Sonic Riders (Europe).

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
At least since 1/12/2019, about release 5.0-11300 and onwards. As of 17/12/2019, latest developpement release is 5.0-11384.

Is the issue present in the latest stable version?
Can not tell.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
???

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
Does not proceed

What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Intel Core i7-4770 @ 3,40 GHz
GPU: Can not find
S.O.: Windows 10 x64, up to date
RAM: 8 GB

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Used in full portable mode (with portable.txt present alongside Dolphin.exe). If you need more files, please, tell me.


Files

Dolphin.ini (3.29 KB) Dolphin.ini RunisDauphin, 12/17/2019 05:21 PM
Actions #1

Updated by JMC4789 over 4 years ago

  • Status changed from New to Working as intended

Sounds like your controller isn't calibrated correctly.

Dolphin's latest builds have a calibration function. The Gamecube Controller has a shell that prevents "max" values of the joystick from being reached. Some games, if you reach those max values, the game will behave incorrectly, allowing you to run faster than normal or turn in the wrong direction. If you need additional help, please check the forums.

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