Emulator Issues #121
closedMetroid Prime - grapics are messed up after SVN 167
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Description
We have already talked about this ector but I just wanted to get it on the
list.
Updated by hrydgard over 16 years ago
- Status changed from New to Accepted
So 168 breaks it? 167 is just a wiki change.
If so, grr. throws a wrench into some of my evil plans =)
Updated by ChaosCode over 16 years ago
168 causes unknown GFX opcodes. 169 seems to fix those but metroid is messed up
badly. Other games like SSBM work fine.
Updated by omegadox over 16 years ago
It is messed up for me when using Direct3D 9 (black screen), but fine with OpenGL
(thought I do get fifo error still).
Im using R188.
Updated by Crysalize over 16 years ago
Here is a screen shot of what it looks like
Updated by federelli about 16 years ago
The game doesn't work with DC mode enabled. The menu still doesn't not display any
letters, and drawing order is incorrect, and game crashes as soon as u gain control
of Samus. 32bit, DX, 667.
Updated by Anonymous about 16 years ago
- Status changed from Accepted to Fixed
correct chaoscode.
federelli, see issue 208 (and additionally any issues which concern dual core mode :p
)
Updated by federelli about 16 years ago
? Which revision fixed this? r791? Graphics still borked in r785.
And i did check issue 208, you can see i posted there a bunch of days ago.
Updated by Anonymous about 16 years ago
the issue meant by chaoscode was having a small rectangle of purple gfx displayed.
that's fixed. sorta related, mb2 just fixed DC in mp1 in r791