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Emulator Issues #12349

closed

Dragon's Lair Trilogy (Wii): Constant audio crackling

Added by SilandaUK about 4 years ago. Updated almost 4 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-13426

Description

Game Name?

Don Bluth Presents Dragon's Lair Trilogy

Game ID?

SL3ENR

MD5 Hash?
5fa3f59ccdbcbaab707145f3283aa7e6

What's the problem? Describe what went wrong.

The audio in the game is initially fine in the menus. However, crackling accompanies the audio once one of the three games is started. This crackling persists when you exit back to the menu, open the Wii pause menu with the home button, etc. The crackling only occurs while audio is playing.

What steps will reproduce the problem?

Boot game, start one of the games from the main menu.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes. 5.0-13246

Is the issue present in the latest stable version?

Yes.

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 10 20H2
AMD Ryzen 7 3700X
Nvidia RTX 3070
32GB RAM


Related issues 1 (0 open1 closed)

Related to Emulator - Emulator Issues #6749: TMNT (2013) has corrupted soundFixed

Actions
Actions #1

Updated by filoppi about 4 years ago

Have you tried both HLE and LLE DSP?

Actions #2

Updated by SilandaUK about 4 years ago

filoppi wrote:

Have you tried both HLE and LLE DSP?

Yes. HLE, LLE Recompiler, and LLE Interpreter all seem to behave identically.

Actions #3

Updated by filoppi about 4 years ago

Have you tried multiple Audio Backends?

Actions #4

Updated by SilandaUK about 4 years ago

Yes. Behaviour appears the same on Cubeb and OpenAL backends. WASAPI has issues on my system so I was unable to test that, but the issue does not appear related to any particular backend. Audio stretching also has no impact, though I wouldn't expect it to as the game is running at full speed.

Actions #5

Updated by SilandaUK about 4 years ago

For the sake of completeness I should probably add that I have tested the game on Wii hardware and there's no sign of the crackling there.

Actions #6

Updated by filoppi about 4 years ago

Ok then. Not something for me, I've only worked on the backends, but if it happens with multiple ones, it's likely to be the DSP or something else in the emulation. I doubt it's the internal mixer. Would be nice to have an audio sample if you can be bothered (I don't have the game), but I'll probably not be the one to ever fix it.

Actions #7

Updated by filoppi about 4 years ago

Also maybe try a really old dolphin build given that this seems pretty easy to reproduce?

Actions #8

Updated by SilandaUK about 4 years ago

I just tested 3.0 stable out of interest. The issue's still present that far back.

Actions #9

Updated by JosJuice almost 4 years ago

Actions #10

Updated by JosJuice almost 4 years ago

  • Status changed from New to Fixed
  • Fixed in set to 5.0-13426
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