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Emulator Issues #13571

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Burn in like display from Sonic Riders Zero Gravity

Added by PixelBoltHH 4 months ago. Updated 4 months ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

[Sonic Riders Zero Gravity]

Game ID? (right click the game in the game list, Properties, Info tab)

[RS9E8P]

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

[6c784b8b7684bf39fef965040a809f6d]

What's the problem? Describe what went wrong.

The game has a burn in like issue while playing, this seems unrelated to the gravity effect persistence bug I noticed already fixed, as it does not seem to relate to the gravity mechanics due to triggering as soon as the stage loads and noticeable before a player or even CPU has used any gravity

What steps will reproduce the problem?

Simply open the game and play a normal free race no the first stage, you should notice the effect most noticeably against a none moving clean background, such as looking up at the sky. Important to note that some friends claim not to have this issue while others alongside myself do

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[Yes 2407-76]

Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.

[Yes 2407]

If the issue isn't present in the latest release, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

No bug
Clear visual burn in bug example
The example provided of it working correctly is from a Dolphin version 5.0-15437

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)
Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.80 GHz
Windows

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Anything else here]


Files

Screenshot_435.png (2.95 MB) Screenshot_435.png No bug PixelBoltHH, 07/18/2024 10:44 PM
Screenshot_432.png (3.73 MB) Screenshot_432.png Clear visual burn in bug example PixelBoltHH, 07/18/2024 10:44 PM
Actions #1

Updated by Yacker 4 months ago

Hi, did some research on my own.
So, this is a regression from 5.0-1490, which initially fixed this issue in earlier versions, and while I haven't done any bisecting I'm assuming the massive change to the codebase to the videocommon system is what broke this.
So, some notes:
This only occurs with force 24 bit color on, AND manual texture sampling is turned off. Turning off force 24 bit color or enabling manual texture sampling will cause the issue to no longer manifest. I'm not well versed in Dolphin's code, but this sounds like it's probably the same off-by-1 issue as before.

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