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Emulator Issues #1629

closed

Resident Evil remake characters

Added by tommyhl2.SS over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.NTSC version of RE1
2.Win XP 32-bit
3.

What is the expected output? What do you see instead?
Revison R4460 shows the RE1 characters fine, but sometime after that the
charaters do not show up on-screen and only show-up as some dots. One of
the commits that has to do with the video plugin screwed things up with
both plugins.

What version of the product are you using? On what operating system?

Please provide any additional information below.


Related issues 2 (0 open2 closed)

Has duplicate Emulator - Emulator Issues #1643: r4486 RE1 and RE0 issueDuplicate

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Has duplicate Emulator - Emulator Issues #1644: Resident evil zero invisible heroes 4525Duplicate

Actions
Actions #1

Updated by bgtsetso over 14 years ago

actually the problem occurred somewhere between 4480 and 4490. the problem is for
both NTSC and PAL. The problem that tommy describes is reproducible with opengl. Also
at the same time re1 doesn't work at all under dx9 plugin, althogh it did before 4480.

Actions #2

Updated by Autoran1 over 14 years ago

r4486 causes RE1 and RE0 charachters became invisible
changes in VideoCommon/Src/PixelShaderManager.cpp
under
123 case 2:
124 // 24 bits
broke it

Actions #3

Updated by bgtsetso over 14 years ago

it must be rodolfo's commits that broke it - r4485 and r4486.

Actions #4

Updated by tommyhl2.SS over 14 years ago

DX plugin works for me, but as I said, it shows the characters as dots just as the
OGL plugin does.

Actions #5

Updated by Anonymous over 14 years ago

Issue 1643 has been merged into this issue.

Actions #6

Updated by Anonymous over 14 years ago

Issue 1644 has been merged into this issue.

Actions #10

Updated by resident04u2 over 14 years ago

im using windows 7 ultimate x64 bit
using dolphin SVN R 4525 resident evil remake doesnt render correctly i cant determine
which one works i ran this under windows xp and experianced a similar problem the
people in the game render as white dots and shadows and when you enable wireframe you
get stretched out people instead.
i have a phenom x4 9850 @2.5ghz, nvidia 9800gt 1gb of gddr3 ram @700mhz,
4gb of ddr2 ram, and a the x64 bit version of dolphin SVN R 4525
thank you.

Actions #11

Updated by rodolfoosvaldobogado over 14 years ago

update to 4580 or high the problem is fixed now

Actions #12

Updated by curryking3 over 14 years ago

I can confirm that the bug has been fixed in newer versions of Dolphin.

In r4525 from the bi-weekly releases I also encountered the same error of invisible
characters in Resident Evil Zero.

However, since I have updated to SVN 4579 characters in Resident Evil Zero are no
longer invisible in either OpenGL or DirectX9 graphics modes (however DirectX9
graphics for Dolphin has a host of other bugs :P).

You can find very updated releases of Dolphin in the official forums in the Dolphin
SVN/Development section here: http://forums.dolphin-emu.com/forum-6.html

Actions #13

Updated by Anonymous over 14 years ago

  • Status changed from New to Fixed
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