Emulator Issues #1653
closedoccasional crash at the end of a free for all battle in super smash brothers brawl
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Description
What steps will reproduce the problem?
- Start a group match all categories except tournament, well, I have yet
to reproduce it in tournament mode, but I only tried twice. 1 or 2
players, havent tested 3 or 4. - End the battle, either by quitting or winning or losing.
- Curse at your computer screen.
What is the expected output? What do you see instead?
I expect to see the results of the match.
Dolphin crashes with a seemingly infinite loop of error codes
This is a recent development, but I tried changing every setting I can
remember touching, and the result is always the same.
What version of the product are you using? On what operating system?
SVN R 4460 x64
Windows 7 RC 7232
Core I7
ati 5870
config:¶
General:
dual core enabled
idle skipping enabled
chetas disabled
framelimit auto
HLE the IPL enabled
JIT recompiler
Lock threads to cores disabled
Optimize quantizers enabled
DSP on thread enabled
Plugins:
OpenGL
HLE
nJoy
Dolphin Wiimote Plugin
Graphic settings:¶
General:
all disabled except Auto Scale, enhancements at minimum
Advanced:
Overlay FPS enabled
Use safe texture cache enabled
Copy EFB to system RAM
all else disabled.
Other thoughts:
Dolphin thinks I have 16 cores, dont really think it's relevant to this
issue, or worth its own thread, I think it's because my processor has
hyperthreading. Hope this info is somehow useful.