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Emulator Issues #1758

closed

The game's cursor disappears while playing the game

Added by sodismog over 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Play "Tales of Symphonia - Dawn of The New World" WII PAL
    (Probably other games)
  2. Use the Emulated wiimote (with x360pad) or the Real wiimote
  3. After 15/20/30 minutes of play (Unspecified time..after you play for a
    while), when you finish a conversation or an interlude or when you change
    location or after a battle over.

What is the expected output?
The game's cursor should always remain visible, except in the interlude
movies and in the sketchs.
What do you see instead?
The game's cursor instead disappears making impossible to continue the game
at some points (sorcerer's ring unusable). The only way to continue is to
save a little earlier than you should use the sorcerer's ring, reload the
game and load the last save.

What version of the product are you using? On what operating system?
Tested with Dolphin svn 4641, 4642, 4645, 4648, 4651, 4654, 4655, 4657, x86
versions on Windows 7 x86.
DirectX Aug 2009.
Nvidia 9600 GT - Nvidia Driver Version 195.62.
CPU Intel Q9650 - 4GB Ram ddr3.

Please provide any additional information below.
The problem manifests using OpenGL or DirectX plugin, HLE or LLE plugin.
Tested enabling/disabling the possible choices in the dolphin's
configuration except the interpreter engine.
If you click "home" after the game's cursor is gone, the Wiimote (emu/real)
result uncharged and will be impossible to return to the game.

For Other details. Free to ask.

!? Solution might be to force a regular monitoring of the battery (to
ensure always charged), this for the emulated wiimote.
I don't know where to put eyes and hands. I really hope that some good dev
resolve this little problem that perhaps could also appear on other games.

A request out of this problem: is possible to put mouse movement in
joypad's analog2?

dolphin's devs community. To you.
:P


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #1754: Wiimote freezes/disables during gameplayFixed

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