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Emulator Issues #178

closed

OpenGL scaling not completely correct

Added by Sonicadvance1 over 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Currently, scaling to higher resolutions are not completely correct.
Many games with shadows, the shadows look all blocky.
This also effects Mario Sunshine with it's ooze.
Super Smash Brothers and Luigi's Mansion also get a rectangle in the middle
of the screen.

Actions #1

Updated by XTra.KrazzY over 15 years ago

Still true?

Actions #2

Updated by slink_3_ over 15 years ago

still true, shadows in SSBM, for example, looks good in native res while it can
become completly broken depending on the res.

Actions #3

Updated by sl1nk3.s about 15 years ago

huh, it seems like SSBM is now fixed in latest revs, changing the resolution doesn't
affect the shadows no more. Don't know about the others though
We need some update on this

Actions #4

Updated by federelli about 15 years ago

Resident Evil shadows, whenever they work are also distorted, i'll check latest revs
to see if it's still there, it happens as of r2477

Actions #5

Updated by federelli about 15 years ago

I believe this issue may be closed, superb work by donkopunchstania.

Actions #6

Updated by Anonymous about 15 years ago

  • Status changed from New to Fixed

indeed, great work by ector and donkopunchstania :)

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