Project

General

Profile

Actions

Emulator Issues #2024

closed

In-game voices on the BMX games play at about half the recorded rate

Added by EmanModnar over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Load Dolphin
  2. Load Dave Mirra Freestyle BMX 2
  3. Get into any level and crash your character.

What is the expected output? What do you see instead?
Expected output is a normal human grunt, yelp, or other noise.

Output pitch is too low. Picture the scenes in Home Alone 2 where Kevin is
playing with the voice changer on the tape recorder.

What version of the product are you using? On what operating system?
The latest version I'm testing with is r4771, but it hasn't worked with any
version so far.

Please provide any additional information below.
The voice files are stored in .ZSD files, which apparently were first used
on the PS2. They seem to be similar in concept to unix .tar files,
basically a bunch of files wrapped into one file. I'm not sure if they are
compressed or not, or what microcode they use.

Actions

Also available in: Atom PDF