Emulator Issues #2128
closedD3D broken textures (incorrect scaling), screenshots attached
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Description
What steps will reproduce the problem?
Just start up the Game under D3D.
You 'll notice directly in the start menu that the stars at the horizon are
extremely oversized. The stars have the proper size under OGL. The problem
continues under water, having oversized air bubbles as well, which only
occurs under D3D.
Win7, x64, r4938x64, C2D 2.4Ghz, 4GB Ram, Nvidia 9700M.
Start menu under D3D:
http://www.abload.de/img/d3d_menuwrtz.png
Start menu under OGL:
http://www.abload.de/img/ogl_menucqya.png
Ingame under D3D:
http://www.abload.de/img/d3d_ingamejt1d.png
Ingame under OGL:
http://www.abload.de/img/ogl_ingameyqxc.png
Updated by snzgoo almost 15 years ago
Ah yea how smarf of me.. not to mention the games name. :P
It's called: Endless Ocean, sry 'bout that.
Updated by knuckles500 almost 15 years ago
Yay, this is exactly the same problem that Sonic Adventure 2: Battle has using the
DX9 plugin. The particles while Sonic boards down the street in the first level are
miscalculated:
http://i50.tinypic.com/2d47xk.png
Not sure what type of texture it is (I don't believe I can dump it). But it displays
properly in the OpenGL plugin.
And also, like I said in a previous issue. This should be the only graphical bug
standing for the DX9 version of SA2:B. So once this is gone, it should be a perfectly
playable game.
I hope someone catches this. :(
Updated by knuckles500 almost 15 years ago
Wrong, enabling safe texture cache doesn't effect situations such as this.
Infact, I enabled/disabled any hacks, enhancements, etc. And it's still the same deal.
Updated by marcel.werner3 almost 15 years ago
hm, strange. I'm pretty sure I also had that issue with Endless Ocean and I fixed it
with Safe Texture Cache...that was months ago, though...maybe the feature was changed
somehow shrug The bubbles in Mario Party 4 are the same. Like squares, but with
safe texture cache, they're fine.
You also tried EFB->RAM, I guess?
Updated by snzgoo almost 15 years ago
Maybe u were just playing under opengl that might be the reason, but that doesn't
affect direct3d at all.
Updated by knuckles500 almost 15 years ago
Of course it doesn't, this problem is for the DX9 plugin (it shouldn't have anything
to do with video common). It looks the way it should in the OpenGL plugin, though.
My guess is that the size calculation of the type of texture/whatever displayed is
miscalculated. But like I said, I don't know what type of texture it is (when I do a
texture dump, nothing resembling it appears within the folder).
Any other ideas?
Updated by snzgoo almost 15 years ago
I was just saying that his safe texture cache didnt affect d3d at all but ogl (in the
past at least). So he just "thought" it was fixed @d3d as well, which wasn't
obviously cuz else i wouldnt have filed that issue.
Updated by XTra.KrazzY almost 15 years ago
- Status changed from New to Accepted
Ah yes, this. It's probably a special type of texture or something.
Haven't really got the time to check this out.
Updated by marcel.werner3 almost 15 years ago
damnit, I'm sure I got it fixed back then...I'll test a bit now...
Updated by marcel.werner3 almost 15 years ago
ah, sorry, I guess it was just using OpenGL which "fixed" it for me back then -_-
Updated by snzgoo almost 15 years ago
issue fixed by rodolfoosvaldobogado @r4954
Updated by death2droid almost 15 years ago
- Status changed from Accepted to Fixed