Emulator Issues #2313
closedWarning: READ: Invalid address: 484d011f (Wind Waker Switch Menu Screens)
0%
Description
What steps will reproduce the problem?
1.The Legend of Zelda Wind Waker
2.In-Game Menu
3.Press L or R to switch tabs
4.Hang / Broken Video
What is the expected output? What do you see instead?
Transition, Hang, Broken Video
What version of the product are you using? On what operating system?
R5063 (no issue in R4771) , Windows x64
Please provide any additional information below.
15:51:477 .\Src\FileMonitor.cpp:113 W[FileMon]: 15 kB
res/Object/Mshokki.arc
15:51:483 .\Src\FileMonitor.cpp:113 W[FileMon]: 31 kB res/Object/Ep.arc
15:53:733 .\Src\FileMonitor.cpp:113 W[FileMon]: 5 kB
res/CardIcon/cardicon.arc
15:56:132 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
23:40:250 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d011f
23:59:139 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:01:475 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0123
24:03:619 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:04:459 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d013a
24:04:987 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0127
24:05:500 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d012b
24:06:428 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0139
24:06:851 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:07:315 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d012f
24:26:131 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:27:516 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0130
24:28:115 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:28:475 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0131
24:28:820 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:29:035 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0132
24:29:355 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:29:556 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0133
24:29:875 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:30:100 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0135
24:30:572 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:30:763 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0137
24:30:971 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:31:172 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:31:340 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d012f
24:31:531 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d0130
24:31:700 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d00ff
24:31:908 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0100
24:32:141 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0104
24:32:332 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0108
24:32:509 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d010c
24:32:676 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0110
24:32:860 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0114
24:33:037 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0118
24:33:221 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d011c
24:33:380 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d011d
24:33:557 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d011e
24:33:733 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d00ff
24:33:924 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d00ff
24:34:117 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d00ff
24:34:468 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d00ff
24:34:676 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d00ff
24:34:893 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d00ff
24:35:100 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d00ff
24:35:277 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d00ff
24:35:461 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0113
24:35:676 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d0107
24:35:853 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0107
24:36:029 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d0107
24:36:213 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0107
24:36:388 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d0107
24:36:556 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d0107
24:36:717 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d010b
24:36:909 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d010b
24:37:092 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d011d
24:37:268 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d011b
24:37:444 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011e
24:37:603 .\Src\MsgHandler.cpp:53 E[]: Warning: WRITE: Invalid address:
484d011e
24:37:788 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d011f
24:38:240 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d0131
24:38:726 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d0132
24:38:758 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d0133
24:38:791 .\Src\MsgHandler.cpp:53 E[]: Warning: READ: Invalid address:
484d0135
24:38:823 .\Src\MsgHandler.cpp:53 E[*]: Warning: READ: Invalid address:
484d0137
Updated by Keithwj1 almost 15 years ago
no crash so far with using experimental re compiler JitIL
Updated by felipecastelo5 over 14 years ago
HOW TO FIX THIS ERROR INVALID ADDRESS, a lot of games do this
Updated by Anonymous almost 14 years ago
Please respond if this issue is still valid, or it will be closed.