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Emulator Issues #2342

closed

Grass/Vegetation not being rendered in Zelda: TP (GC)

Added by moogoat almost 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  • What steps will reproduce the problem?
  1. Using either D3D or OGL renderer, regardless of EFB or other settings
  2. Play Zelda Twilight Princess GameCube PAL (the only version I have, but
    should be the same for NTSC and Wii)
  • What is the expected output? What do you see instead?
    Tall grass should be rendered on the ground. However, it is not visible
    whatsoever. When in Wolf/Twilight form, the tall grass is weirdly rendered
    where the top strings of it are there, but not the whole model, which makes
    it look like it's floating.

  • What version of the product are you using? On what operating system?
    Latest build, at the moment 5102 x64. Windows 7 x64.

Actions #2

Updated by NeoBrainX over 14 years ago

  • Status changed from New to Fixed
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