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Emulator Issues #2395

closed

Emulated Wiimote movement

Added by 1V4N.LUC45 almost 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

When I try to movement Wiimote with mouse, It won't work

Buttons appear to work normal, like a, b, +, -, 1, 2, digital pad, z and
nunchuk... But when I try to movement the mouse, it won't reproduce the
movement, like the mouse...

I'm using Dolphin REV 5160

I tried Super Mario Strikers Charged, Legend of Zelda: Twilight Princess,
Silent Hill Shatered Memories and Metroid Prime 3, no one mouse movement
works, it fixes in a position...

Sorry for my English, I'm Brazilian


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #2380: Synchronize mouse movement with sensorFixed

Actions
Actions #1

Updated by BhaaL almost 15 years ago

  • Status changed from New to Questionable

Try to modify the values for "IR Pointer" in the Wiimote settings after starting the
game until it matches what you expect.

Actions #2

Updated by MatejDro almost 15 years ago

Im not sure what he means. Maybe he thinks that mouse can emulate actual wiimote
movement (roll & pitch).

You need IR pad.

Actions #3

Updated by 1V4N.LUC45 almost 15 years ago

aren't this

When I activate the sideways or upright position on the wiimote config plugin, it
don't reproduce any movements of mouse cursor in the emulator, it still on one single
position... When e leave it blank, the wiimote cursor and windows cursor synchronize
perfectly and I can play, i think this is a bug

Actions #4

Updated by Billiard26 over 14 years ago

  • Status changed from Questionable to Duplicate
Actions

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