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Emulator Issues #2502

closed

Gamecube NTSC Bios renders top half of screen twice in DX9

Added by chane2k1 over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Disable HLE ipl
2.Boot any game with the Gamecube NTSC bios
3.Watch it happen

What is the expected output? What do you see instead?
The image should be rendered in full but instead the top half is duplicated
on the bottom half. OpenGL renders the image in full.

What version of the product are you using? On what operating system?
SVN R5267 DX9:JIT64DC

Please provide any additional information below.
Make sure you have XFB enabled


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #4404: DX9::FramebufferManager errors on GC BIOS (strange texture size)Duplicate

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Actions #1

Updated by Anonymous over 14 years ago

I can confirm this.
It's quite odd, the back part of the cube is always duplicated below, but the colored front overlay flickers on the
bottom...

Actions #2

Updated by Anonymous over 14 years ago

btw it also happens with the pal IPL

Actions #3

Updated by rodolfoosvaldobogado over 14 years ago

yes that is the problem i was talking about fron the first time i imlemented xfb in
d3d is like sometimes the xfb is readed before it could finish the rendering

Actions #4

Updated by Anonymous over 14 years ago

I see. Sorry for not realizing it :)

Actions #5

Updated by rodolfoosvaldobogado over 14 years ago

no problem,still trying to fix it but still no success, I should have created and
isuee a long time ago to keep track of this problem.

Actions #6

Updated by Anonymous about 14 years ago

  • Status changed from New to Questionable

Please respond if this issue is still valid, or it will be closed.

Actions #7

Updated by chane2k1 about 14 years ago

@godisgovernment
just checked, the issue is still present in r6543 64bit.

Actions #8

Updated by Anonymous about 14 years ago

  • Status changed from Questionable to Accepted
Actions #9

Updated by jtrxbox over 13 years ago

Still an issue as of 5/11/11 - r7533

Actions #10

Updated by LM1234 over 13 years ago

  • Status changed from Accepted to Fixed

Works ok in r7607 (DX9 and DX11). Don't know when this was fixed.

Actions #11

Updated by MofoMan2000 over 13 years ago

Still fucked for me in DX9, but no in the way as in the screenshot above. Don't know why, but it works perfectly fine in OpenGL.

Actions #12

Updated by LM1234 over 13 years ago

Just retested it with fresh r7608 from dolphin-emu and it works ok with
either "External Frame Buffer" = "Virtual" or "Real".

Actions #13

Updated by tommyhl2.SS over 13 years ago

Yeah, works great with EFB enabled and LLE, but with HLE it's horrible and screechy.

Actions #14

Updated by skidau almost 13 years ago

Issue 4404 has been merged into this issue.

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