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Emulator Issues #2594

closed

OpenCL Builds have multiple rendering problems

Added by kage.urufu over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Compile the latest OpenCL build on ATI Stream 2.1 Beta
  2. Try to play a game

What is the expected output? What do you see instead?
Expect to see the game
Horribly scrambled and screwy output

What version of the product are you using? On what operating system?
SVN 5386M x86 + x64, JIT + IL
Ati HD4850
Q9660
8GB ram

Menu screens:
http://i39.tinypic.com/30ae4k6.jpg
http://i44.tinypic.com/binedw.jpg
Ingame:
http://i40.tinypic.com/zo7vx3.jpg

Actions #1

Updated by Anonymous over 14 years ago

  • Status changed from New to Questionable

The same game (Z:TP GC) works here no problems...gtx280+CUDA 3.0 release.
I'm betting it's an issue with ATI's current implementation?

Actions #2

Updated by Xsacha over 14 years ago

This is not a Dolphin bug. It's a problem with the ATI compiler's handling of DecodeIA4.

A workaround for ATI cards:
Change line 68 to
for (int iy = 0; iy < 4; iy++)
in DecodeIA4 of TextureDecoder.cl

Thanks

Actions #3

Updated by luisr142004 over 14 years ago

  • Status changed from Questionable to Fixed

well this should be fixed by now :) (or partially :P)

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