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Emulator Issues #2721

closed

Mario Party 8 Paint Problem

Added by Zanixjam almost 14 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Start Mario Party 8 (Europe, RM8P01)
  2. Play mini-games "Speedy Graffiti" or "Paint Misbehavin'"
  3. Observe the paint does not "stick" but instead flows down and right.

What is the expected output? What do you see instead?
The expected output is the paint sticking to the shapes (or board) as you
move the cursor around. This is the expected output:
http://www.youtube.com/watch?v=-6JqJWndoBw&feature=related
Instead it is impossible to complete the minigame because the paint is
"flowing" to the lower right.

What version of the product are you using? On what operating system?
Dolphin Version 5460x64SSE42 compiled by Spellforce. Windows 7 64bit.

Please provide any additional information below.
i5-750 cpu. 8GB DDR1500. ATI 4850. Enable Dual Core, Lock Threads to cores.
JIT recompiler, Enable Progressive Scan, Use EuRGB60 Mode, D3d.
2.25x SSAA, Enable CPU->EFB access, EFB copy to texture.

Actions #1

Updated by marcel.werner3 almost 14 years ago

Sounds like a typical issue which could be fixed by either EFB Copy, EFB to RAM oooor
safe texture cache...EFB to RAM would - of course - be shitty, cuz it slows
everything down...

Actions #2

Updated by skidau over 13 years ago

  • Category set to gfx
Actions #3

Updated by NeoBrainX over 13 years ago

Is this still an issue?

Actions #4

Updated by NeoBrainX over 13 years ago

  • Status changed from New to Invalid

No feedback => closing.
Most likely needs integral EFB scale or EFB to RAM.

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