Emulator Issues #2721
closedMario Party 8 Paint Problem
0%
Description
What steps will reproduce the problem?
- Start Mario Party 8 (Europe, RM8P01)
- Play mini-games "Speedy Graffiti" or "Paint Misbehavin'"
- Observe the paint does not "stick" but instead flows down and right.
What is the expected output? What do you see instead?
The expected output is the paint sticking to the shapes (or board) as you
move the cursor around. This is the expected output:
http://www.youtube.com/watch?v=-6JqJWndoBw&feature=related
Instead it is impossible to complete the minigame because the paint is
"flowing" to the lower right.
What version of the product are you using? On what operating system?
Dolphin Version 5460x64SSE42 compiled by Spellforce. Windows 7 64bit.
Please provide any additional information below.
i5-750 cpu. 8GB DDR1500. ATI 4850. Enable Dual Core, Lock Threads to cores.
JIT recompiler, Enable Progressive Scan, Use EuRGB60 Mode, D3d.
2.25x SSAA, Enable CPU->EFB access, EFB copy to texture.
Updated by marcel.werner3 almost 14 years ago
Sounds like a typical issue which could be fixed by either EFB Copy, EFB to RAM oooor
safe texture cache...EFB to RAM would - of course - be shitty, cuz it slows
everything down...
Updated by NeoBrainX over 13 years ago
- Status changed from New to Invalid
No feedback => closing.
Most likely needs integral EFB scale or EFB to RAM.