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Emulator Issues #2817

closed

DirectX 11 Plugin - Anisotropic not working in Mario Galaxy

Added by pedro.jedi almost 14 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Just play mario galaxy with 16x anisotropic turned on

Dolphin version with the problem? Other Dolphin version without the
problem?
x64 5704

DX9:
http://s813.photobucket.com/albums/zz55/pedsts/?action=view&current=DX9.jpg

DX11:
http://s813.photobucket.com/albums/zz55/pedsts/?action=view&current=DX11.jpg

I tested with Zelda TP and the texture quality is equal for both plugins.

Actions #1

Updated by luisr142004 almost 14 years ago

  • Status changed from New to Invalid

forum thread clearly says no issues for dx11 plugin yet >.>

Actions #2

Updated by pedro.jedi almost 14 years ago

and it's really clear that I should go to the forum before creating an issue >.>

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