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Emulator Issues #2827

closed

Super Smash Brothers Brawl Main Screen Glitch

Added by aavindraa over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. View the main screen of SSBB.

What is the expected output? What do you see instead?
Instead of appearing normally, the two black bars which overlay the screen twitch and appear on and off very rapidly (every half-secondish).

Dolphin version with the problem? Other Dolphin version without the
problem?
R5728, Windows 7 x64. Had problem with stable release (2.0) as well.

Attached are the two stages it twitches between.

Actions #1

Updated by saint.timo over 14 years ago

Do you use DX11, DX9, OpenGL or Software Rendering?
I can't confirm this with DX11. Looks perfect.

Actions #2

Updated by aavindraa over 14 years ago

I use DX9. These are my plugin settings for DX9:

Vsync
AR: Auto
4x SSAA
EFB Scale: Auto (Fractional)
Enable CPU->EFB Access

Everything on Enhancements is checked.

EFB Copy to Texture.
Use Native Mips.

HOWEVER: In DirectX11 -- the problem is gone.

Actions #3

Updated by aavindraa over 14 years ago

In OpenGL, this doesn't happen.

Actions #4

Updated by aavindraa over 14 years ago

Nevermind, restarted emulator and it came back.

Actions #5

Updated by aavindraa over 14 years ago

By it came back - I mean the problem resurfaced. It didn't correct itself.

Actions #6

Updated by NeoBrainX over 14 years ago

... your comments are quite confusing.

So which plugins show this bug and which don't?

Actions #7

Updated by aavindraa over 14 years ago

More specifically:

OpenGL - 100% works
DX 11 - Sometimes works
DX 9 - Never works
Software - Untested

Actions #8

Updated by AHeinerm over 14 years ago

This works completely fine in DX9 (r5930) using several different configurations.

Actions #9

Updated by NeoBrainX about 14 years ago

So uh, was this issue actually valid and if yes, is it fixed in r6327 for DX9/DX11?

Actions #10

Updated by aavindraa about 14 years ago

This was a real issue, but it stopped happening a while ago.

Actions #11

Updated by NeoBrainX about 14 years ago

  • Status changed from New to Fixed

Fair enough then.

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