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Emulator Issues #2966

closed

Big performances hit with emulated wiimote

Added by krazubu over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
Yes
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Use an emulated wiimote
2.Map it to an USB gamepad

What is the expected output? What do you see instead?
Game should run normally, instead emulation speed takes a huge it, can't really say how much as the emu says speed is 100% (which is obviously false) I'd say it runs at something around 50% (is at 100% with real wiimote)

Dolphin version with the problem? Other Dolphin version without the
problem?
5950

32-bit or 64-bit and any other build parameters?
64 bit

OS version and versions of tools/libraries used?
Win 7

Please provide any additional information below.
tested on Super Mario Bros Wii

Actions #1

Updated by snzgoo over 14 years ago

Did u have ur real wiimote paired up with your computer when u were using the emulated wiimote? and what plugin were u using and what bluetooth stack.

Actions #2

Updated by krazubu over 14 years ago

I just dbl checked as I was not sure and yes, it only happens if wiimote is paired (however it is not used). If it is disconnected, it's back to normal, but 2 player game is not possible because of slow speed if you want wiimote for player 1 + gamepad for player 2, for instance. It is paired using built-in windows MS stack.

Actions #3

Updated by krazubu over 14 years ago

the plugin is the "old" one. The new doesn't work anyway, it crashes the emu when opening config or launching a game.

Actions #4

Updated by snzgoo over 14 years ago

Okay thanks, I know where the problem then is. My assumption was right.
I will fix up both problems, the crashing new wiimoteplugin and the cpu usage problem, which actualy is not that of a hurry since it only occurs when u really have a wiimote paired up and not used, which usually shouldnt be the case. However it's not nice but grant consider it done. Thx for your input.

Actions #5

Updated by snzgoo over 14 years ago

  • Status changed from New to Work started
Actions #6

Updated by krazubu over 14 years ago

Hmm actually I discovered this problem when I tried 1st player on gamepad and 2nd on wiimote, so the wiimote was paired and used, but problem was there.

Actions #7

Updated by snzgoo over 14 years ago

I fixed the crash on r5978 and will fix this here 2morrow or so.

Actions #8

Updated by snzgoo over 14 years ago

I already have that fixed in my local repo, still since i have problems connecting my wiimote i wont commit until I found out what caused those connection problems and until everything works fine again for me.

Actions #9

Updated by marcel.werner3 over 14 years ago

sorry, not sure if this goes in a similar direction, but maybe this would interest you, snzgoo: http://forums.dolphin-emu.com/thread-11228.html

Actions #10

Updated by Billiard26 over 14 years ago

  • Status changed from Work started to Fixed
  • Relates to performance set to Yes

Do you still experience the slowdown with the new plugin?
It should have been fixed in one of my revs.

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