Emulator Issues #2970
closedMany Bug in Rabbids's Games
0%
Description
What steps will reproduce the problem?
- Playing the game "Rayman Raving Rabbids 2" or Rabbids Go Home
- Watch intro and play a game in any mode.
What is the expected result? What you see instead?
"60fps in the game" and 30fps in the intro. 15fps in intro and in game speed varies with speed very slow with the D3D9 plugin with openGL videos are a little distorting in some pieces and D3D11 is not possible to see anything, 100% distorting videos.
Dolphin version with the problem? Dolphin version, without the
problem?
All versions with any problem, especially in the Plugin D3D11, current r5981
32-bit or 64-bit and any construction of other parameters?
Tested only in 64 bits
OS version and the versions of tools and libraries used?
Tested only in Windows 7
Please provide any additional information below.
Images demonstrative:
Updated by amberion2dp over 14 years ago
In order to evaluate whether or not the low framerates you describe are a valid issue, please give us some details on your computer specs. Processor speed/make, graphics card make/model
Updated by arturbc93 over 14 years ago
My PC is: Core2Quad 3.00Ghz, 12mb cache/4GB RAM/ATI Radeon HD5870 1GB.
Putting the graphic in the maximum or minimum does not matter, speed is the same and the errors are equal.
Updated by NeoBrainX almost 14 years ago
Is this still an issue in r6669 with DX9?
(no additional screenshots needed)
Updated by arturbc93 almost 14 years ago
Actually I put the DX9 to show how it should be, because the only problem he has is speed, which is slow.
Updated by NeoBrainX almost 14 years ago
oh, sorry should've read better :P
what about ogl and dx11 then?
Updated by arturbc93 almost 14 years ago
Yes, and still having the version r6676 x64.
Updated by arturbc93 almost 14 years ago
In version has also r6682 and the speed problem is that the emulator is still very heavy, as I did overclocked on my Core2Quad of 3.00GHz to 3.40GHz and speed was 14fps to 20fps.
Updated by arturbc93 almost 14 years ago
The problem was corrected in version r6790, but now the problem is that the DX9 ended up staying slow, while the openGL and the D3D11 staying in 26fps/30fps, D3D9 is in the 14fps/19fps. Speed 100% in this video is 30fps.
Updated by arturbc93 almost 14 years ago
Sorry, not really been fixed, I discovered the real problem is the Anisotropic filter, with 16x gives this error, with 1x is normal.
Updated by arturbc93 over 13 years ago
This issue remains at 16x, but some of the changes you have left the game with excellent performance, not fps, but to compensate for speed, for example: 20fps in the game works to the correct speed at 40 fps it works with the correct speed, with 60fps, which is really the game speed, it is also correct.
version Dolphin x64 r7444.
Updated by Anonymous over 13 years ago
- Status changed from New to Fixed
This is fixed, then. AF can cause this issue because it is an aftereffect applied by dolphin which doesn't exist in the same way natively on the gc/wii.
Updated by arturbc93 over 13 years ago
Really now is working fine. Now just fix the speed, but this is something that will be done with time and hard work of the compilers ... XD
Dolphin r7505 x64...
Updated by arturbc93 over 13 years ago
This problem happened again in version r7625.
Updated by arturbc93 almost 13 years ago
This problem happened again in version r7625 and even today is still, in newest version (texcache-cleanup_3.0-394) is even worse now, because during the vĂdeo, the game freezes a few times.
Note: In Red Steel 2 (RD2E41), Guitar Hero 5 also happens.
Updated by NeoBrainX almost 12 years ago
- Status changed from Accepted to Invalid
Invalid (cf. Issue 4659 and what godisgovernment said).