Emulator Issues #3142
closedResident Evil Remake Problem
0%
Description
What steps will reproduce the problem?
1.
2.
What is the expected output? What do you see instead?
Now in Resident Evil Remake the Characters moves but without walking it is just transitioning like a robot.
Dolphin version with the problem? Other Dolphin version without the
problem? All Versions above SVN 145.
32-bit or 64-bit and any other build parameters? i used x64 bit
OS version and versions of tools/libraries used? Windows 7 x64bit
Please provide any additional information below.
Updated by irencepn about 14 years ago
Yeah, funny thing... character is actualy levitating instead of running :D
Really funny bug.
Updated by irencepn about 14 years ago
Updated by eng.nader_samir about 14 years ago
yes dude that's exactly what i am trying to say , hope they fix this bug , although it seems unexpected bug but it is a critical in the game play for the player ,
by the way what about the music in this game is it all ok without any distortions and delays ?
for me it has some problems like the delay and distortions . "please if any fix for the sound issue write down the solution ">
Best Regards.
Updated by 3Xistence.studio about 14 years ago
I played the game and i haven't any kind of these problem. The only bug i find is about collision, sometimes i can see between walls or my character still be visible when i walk behind a wall.
For your problem about no animations and just movements like robot. Before run the game, select it with right mouse button, check propeties, and if it's enable...disable the ZELDA TWILIGHT BLOOM HACK.
let me know.
Updated by irencepn about 14 years ago
@ 3Xistence.studio, - doesent work
@ eng.nade...@msn.com - are sure it doesent work from r6145, mby u thought r6149???
Updated by eng.nader_samir about 14 years ago
Hello Again Guys ,
about the problem of the movements it has been solved in the r6156-x64 version ,
the only problem that i have till now is the sound , the music is still the same it's lagging and have some sort of distortions and may even stop Suddenly , by the way the only way in sound to make it work in an acceptable rate with me is OpenAL ,
I've tried a couple of different editions"versions" of the dolphin emulator but all were useless nothing fixed the problem "i have the Resident Evil Remake Region - USA , G.ID - GBIE08 ".
because the Direct Sound is completely unacceptable neither in music nor the bgms .
so does any one suggest any solution for the sound issue i am facing currently ?
Updated by irencepn about 14 years ago
Sound worked well in RE 1 somewhere before 6k build. Since then everything is going downwards for RE games.
RE Code Veronica - locked at 20fps
RE Remake - missing music again
RE Zero - hangs when vsync is enabled + broken self shadowing
All RE - when playing i noticed that theres some kind of mini-lag every 2 sec. This issue is solved by set framelimit to auto and for some vsync must be enabled.
Updated by eng.nader_samir about 14 years ago
I Wonder why the Developer Team of Dolphin don't give any attention in attempt to fix the music problem in Resident Evil Remake?
Updated by 3Xistence.studio about 14 years ago
with last revision the game works fine with me. GBIE08. Works perfectly. Only i can see ever the issues i wrote before. with my specs it never hangs. personally, i disabled vsynch and for perfect gamecube fps i set audio throttle on and frameskip auto
Updated by Ismael.A.Bartleboom about 14 years ago
Resident remake hangs after intro with x64 6152 rev
Updated by eng.nader_samir about 14 years ago
3Xistence.studio :: Dude can u please specify ur pc specifications and refer to if anything on it are overclocked , and mention ur dolphin settings , and are u using windows 7 64bit or x86 ?
irenc...@yahoo.com : : about Remake "i.e Resident Evil 1 for GameCube", the Zero is running without any problems.
Ismael.A.Bartleboom :: Well Try download r6156-x64 and give it a try , don't forget to try a couple of different settings each time cause those settings sometime fix the problem.
Updated by irencepn about 14 years ago
For me only RE 0 hangs, both GC and Wii version... (with vsync enabled)
Updated by eng.nader_samir about 14 years ago
irenc...@yahoo.com, :: Dude Try O.C Your CPU to at least 3.0 GHz "Higher would be better".
Updated by irencepn about 14 years ago
Intel Core2Duo E8400 @3Ghz
4Gb DDR3 ram @ 1333MHz
XFX 9800GT (nVidia)
1 TB HDD @ 64mb cache.
'Dude' Are you sure this needs to be clocked???
Updated by eng.nader_samir about 14 years ago
irenc...@yahoo.com, :: Not Sure , But Obviously it would be useful if you give it a try , and no danger at all when o.c it to 3.2 or higher as you wish.
Also Try this couple of settings it may fix the problem.
I- Under the General Tab :
activate the following "i.e mark it "
a-Enable Dual Core
b-Enable OpenCL
c-JITIL Experimental recompiler
d-Frame limit Auto
II- Under Plugins :
For the Graphic i do recommend using the Direct3D 11 "although it wouldn't be problematic if another used , in case of troubles try choosing another one".
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activate the following under the configuration of the Video plugin,
i- under Direct3D Tab :
1-Enable CPU >EFB Access
2-Enable Safe Texture Cache , and select "mark" Fast.
ii - under advanced Tab :
1-Enable EFB Copy.
2-EFB Scaled Copy.
3-Enable 16x Anisotropy filter.
Enter the config of DSP plugin "AKA Sound plugin" :
Select audio Backend "OpenAL"
check all choices except the audio throttling.
Updated by irencepn about 14 years ago
Problem with levitation in RE 1 is fixed. however i tried all stuff u said about vsync and RE0 and result is same - hanggg, black screen after prologue. It can be forced to de-hang with pressing pause button 2-3 times, but after entering first door it hangs again but this time with no comeback.
Updated by mariagoitea59 about 14 years ago
My uncle finish this awesome game without any bugs,the revision for this game played full is 5152 i will send you the emu if you want only it runs slow if you put all in max resolution that in my pc.
Updated by skidau about 14 years ago
- Status changed from New to Fixed
The originally reported issue has been fixed.