Project

General

Profile

Actions

Emulator Issues #3165

closed

Crash with Zelda : Twilight Princess (Korean)

Added by comwiz.k about 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Enable MMU Speed Hack (otherwise, it will crash or freeze(depend on Dolphin rev.) after game title and cannot progress)
  2. No matter GPU plugin.(DX9/DX11/OGL) I tested 3 of them.
  3. Enable EFB copy (no matter other options)

What is the expected output? What do you see instead?

  • ZTP runs pretty well for some minutes(1~3 minute?), but Dolphin close itself(includes main window and process of itself) randomly without any error messages nor any logs.

Dolphin version with the problem? Other Dolphin version without the
problem?

  • r4838 and 4830 can play ZTP-kor very well, except speed on Hyrul Field or some other places.(They don't have ZTP Speed Hack feature.) but r4839 or later Rev have same problem.

32-bit or 64-bit and any other build parameters?

  • Both x64 or x86 have that problem

OS version and versions of tools/libraries used?

  • Windows 7 and Windows XP

Please provide any additional information below.

  • Many other Korean users experience this problem.
    So, some Korean Bloggers recommend r4830
    http://blog.naver.com/hypercd/80106206061 (in Korean Language)
    They guess the reason is some bugs in clearing code cache and
    they think that ZTP needs Unlimited JIT cache option.
    But I think new MMU codes are the reason.
    r4838 also plays ZTP normally and r4839 got MMU codes newly.
Actions

Also available in: Atom PDF