Emulator Issues #3246
closedWiimote 2, 3 and 4 can´t connect. If Wiimote 1 loses connection, can´t reconnect it.
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Description
What steps will reproduce the problem?
- Don't work more than Wiimote 1.
- If I desconnect Wiimote 1, don´t work again.
What is the expected output? What do you see instead?
Dolphin version with the problem? Other Dolphin version without the
problem?
From r6177 to 6221 have the problem. r6176 it's OK
32-bit or 64-bit and any other build parameters?
Both, 64 bits and 32 bits versions.
OS version and versions of tools/libraries used?
Windows 7 64 bits.
Please provide any additional information below.
When I start new game (wii sports for example) I press ALT+F6 to connect the wiimote 2 but don't work. The emulator says "Wiimote 2 Connected" but the game don't detect it. The Wiimotes 3 and 4 don't work too. If I press ALT+F5 to disconnect wiimote 1 the emulator says "Wiimote 1 connected" and still working. If I press ALT+F5 again the emulator says "Wiimote 1 desconnected" and then the wiimote don't work but if I want to reconnect it I can't, the emu says that's it's connected but the game don't recognize it. This error it's from version r6177 (tested), the version r6176 wors fine. I have tested both plugins and all configs (emulated, hybrid and real wiimotes). Nothing works.
PS: Sorry about my engligh, i'm spanish. :)
Updated by Gionny93 over 14 years ago
I have the same problem! I have windows 7 32 bit and the toshiba bluetooth stack.
It occurs in both old and new wiimote plugin.
Updated by danielfrancosantana over 14 years ago
I have bluesoleil, but if I select emulated or hybrid wiimote don't work too.
Updated by benjamin.f.krause over 14 years ago
I can confirm this, thanks for mentioning the last working version :)
Updated by danielfrancosantana over 14 years ago
The r6222 version still don't work.
Updated by jean86 over 14 years ago
Same problem here, using broadcom bluetooth dongle with microsoft stack, using r6176 for now
Updated by Anonymous over 14 years ago
- Status changed from New to Duplicate
OKAY, we get it.
You don't need to keep posting with the status, especially if none of the intermediate commits have touched wiimote code...