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Emulator Issues #3387

closed

Use MLAA instead SSAA antialiasing for better performance

Added by Ismael.A.Bartleboom about 14 years ago.

Status:
Won't fix
Priority:
Low
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Morphological antialiasing I don´t know what´s dealing with this,but acording to the attached scores it seems no penalty on performance

Actions #1

Updated by danialhorton about 14 years ago

its a post processor, and has been discussed at http://forums.dolphin-emu.com/thread-12697.html

Actions #2

Updated by frango0010 about 14 years ago

So than my comments are deleted =)
If it's a post processor, than it wouldn't be too hard to apply, I guess...

Actions #3

Updated by MofoMan2000 about 14 years ago

Could try to do this with a postprocessing shader, but if not done properly it would just make things look blurry with little to no benefit. Generally, postprocessing pixel smoothing isn't as good as doing it during procesing.

Actions #4

Updated by frango0010 about 14 years ago

I see your point, MofoMan2000, but this one seems to be impressively good... Judging by the demos I saw, comparing it to the 8xMSAA (http://www.iryokufx.com/mlaa), look at the pictures, the handrail seems to be much more smoother at the MLAA sample than in the 8xMSAA, with no blurring... I found it simply amazing.

Actions #5

Updated by paavolah about 14 years ago

Sounds good. Why not make it an option if it could be implemented?

Actions #6

Updated by paavolah about 14 years ago

The newest catalyst 10.10a hotfix drivers seem to bring support for this.

Actions #7

Updated by skidau almost 14 years ago

  • Issue type set to Feature request
Actions #8

Updated by chane2k1 almost 14 years ago

how about in addition because the ssaa works really well on my system and actually makes some low res textures look a little nicer while reducing aliasing on 3d objects. id actually like a higher than 9x option for ssaa if possible.

Actions #9

Updated by NeoBrainX about 13 years ago

  • Category set to gfx
  • Priority set to Low
Actions #11

Updated by skidau over 12 years ago

  • Status changed from New to Won't fix

It's probably better to use the in-built features of the video card drivers.

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