Emulator Issues #3387
closedUse MLAA instead SSAA antialiasing for better performance
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Description
Morphological antialiasing I don´t know what´s dealing with this,but acording to the attached scores it seems no penalty on performance
Updated by danialhorton about 14 years ago
its a post processor, and has been discussed at http://forums.dolphin-emu.com/thread-12697.html
Updated by frango0010 about 14 years ago
So than my comments are deleted =)
If it's a post processor, than it wouldn't be too hard to apply, I guess...
Updated by MofoMan2000 about 14 years ago
Could try to do this with a postprocessing shader, but if not done properly it would just make things look blurry with little to no benefit. Generally, postprocessing pixel smoothing isn't as good as doing it during procesing.
Updated by frango0010 about 14 years ago
I see your point, MofoMan2000, but this one seems to be impressively good... Judging by the demos I saw, comparing it to the 8xMSAA (http://www.iryokufx.com/mlaa), look at the pictures, the handrail seems to be much more smoother at the MLAA sample than in the 8xMSAA, with no blurring... I found it simply amazing.
Updated by paavolah about 14 years ago
Sounds good. Why not make it an option if it could be implemented?
Updated by paavolah about 14 years ago
The newest catalyst 10.10a hotfix drivers seem to bring support for this.
Updated by chane2k1 about 14 years ago
how about in addition because the ssaa works really well on my system and actually makes some low res textures look a little nicer while reducing aliasing on 3d objects. id actually like a higher than 9x option for ssaa if possible.
Updated by skidau over 12 years ago
- Status changed from New to Won't fix
It's probably better to use the in-built features of the video card drivers.