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Emulator Issues #3437

closed

Real Wiimotes can't input and output at the same time.

Added by edude03 over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Play any game that causes the rumble to be active for awhile
  2. Try and press any button

What is the expected output? What do you see instead?
The wiimote should rumble while I input, however input is frozen until rumble stops.

Dolphin version with the problem? Other Dolphin version without the
problem?

I found this issue on 6316 and 6321 on OSX 10.6.4

32-bit or 64-bit and any other build parameters?
64bit, however I used a precompiled build so I'm not sure what parameters were specified.

OS version and versions of tools/libraries used?
Mac OSX 10.6.4 Snow Leopard.

Please provide any additional information below.
Using an i7 Macbook Pro GT330 w/ 512Mb Vram and 4GB system ram.

Actions #1

Updated by Billiard26 over 13 years ago

Try r6324.

Actions #2

Updated by edude03 over 13 years ago

Tried r6325, didn't fix the issue however. I'm testing with New Super Mario Bro if it makes any difference.

Actions #3

Updated by matthew.powersfreeling over 13 years ago

I think I've fixed this seemingly OS X-specific issue, or at least worked around it. Note that I didn't bother with error handling. The error was actually in wiiuse, however; attached is a patch. This makes multiple games (Mario Kart, Twilight Princess, Super Mario Galaxy tested) playable, which they were not before.

Note that I do not know if it's exhibiting the correct behaviour, merely a usable one.

Actions #4

Updated by soren.jorvang over 13 years ago

  • Status changed from New to Fixed

This issue was closed by revision r6365.

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