Emulator Issues #347
closed
The Legend of Zelda the Wind Waker freezes
Added by TTnickTT over 16 years ago.
Relates to performance:
No
Relates to maintainability:
No
Description
What steps will reproduce the problem?
- Run TLOZTWW
- continue and get 20 rupees in the game
- when you go to the boat shop buy a bait bagg
What is the expected output? What do you see instead?
The game should continue playing
What version of the product are you using? On what operating system?
Dolphin SVN R 1299
Please provide any additional information below.
When you buy the bait bag the screen keeps moving but you can't continue
playing when you press the ok button. It just froze in having your char
holding up the bait bag. (My frames are ok DX9 plugin used sound turned off.
Use the patch from issue 82
Strange, I'm using the latest version of dolphin r1310
and it has the patch included of course and the checkbox that says "fix item hang" is
already checked.
It still hangs anyways for me.
- Status changed from New to Accepted
Since I'm not sure how the INI is suppose to look. So incase there are any questions.
GZLE01 - The Legend of Zelda: The Wind Waker¶
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
[OnFrame]
+$Fix item hang
$Max health
$Current health
$Hidden dungeon
$Snow test room
snipped the rest off
Huh strange
It seems each game patch is constructed differently.
This one doesn't have the patch addresses for the above things but this one does
GZLP01 - The Legend of Zelda: The Wind Waker¶
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
[OnFrame]
#Add memory patches to be applied every frame here.
+$Fix item hang
0x80295654:dword:0x4E800020
$Max health
0x803C4C09=byte:0x50
$Current health
0x803C4C0B=byte:0x50
$Hidden dungeon
0x803C9D44=dword:0x000000FF
0x803C9D48=dword:0x485F7465
0x803C9D4C=dword:0x73740000
$Snow test room
0x803C9D44=dword:0x000000FF
0x803C9D48=dword:0x49546573
0x803C9D4C=dword:0x74363200
Huh that was weird. Now all the inis have data in 1311 (just checked) but it still
seems to freeze anyways.
uh oh.
There is a strange bug that may be related. When I right click Zelda:WW in the main
window and click on Properties and then close it. The INI entries for the OnFrame
stuff blanks out. The dword code disappears.
my two cents :
It's working on TLoZWW PAL with r1312 (and its ini files)
There's the right dword there, i just had to check the patch in properties and
everything's fine now :)
(but there's still these strange crash with the PAL version while using the patch :()
can you tell me how to get up to date with these new dolphin revs all the time little
hands up for me i try finding issues with most of the games and post them here
by the way the patch doesnt work anymore for me pal or ntsc
- Status changed from Accepted to Fixed
Patch works. Sometimes you should re-copy your entire "GameConfig" folder from Data
to Binary
i have same problem but it freezes when the ``story´´ is readed
when i run the game, after the starting up part it say that the memory car is
corrupted someone help plz
to jofus10: lol, just press yes xD
when i press yes it goes to no by itself.xD
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