Emulator Issues #3605
closedSonic Colors graphics (Pink Wisp) problem
0%
Description
For the beginning I'll tell you some specs:
*Operating system - 32 bit.
*Game ID - "SNCP8P"
*Dunno about how ISO was dumped though, but it definitely wasn't scrubbed. I think it may be just plain disk dump.
*System config:
Intel Core 2 Quad CPU Q6600 2.40 GHz
NVIDIA GeForce GTX 285
Windows Vista Ultimate
*Emulator config:
DSP-HLE plugin, throttle off. Audio Backend - Dsound, sample rate 32,000Hz
*Video plugins config:
- OpenGL:
EFB: Scale - Integral, Enable CPU access, Copy - Texture, Safe Texture Cash - Fast.
Disable Fog, Enable OpenCL
Other plugins configurated the same.
I'll explain how all video plugins work (I tested them all only on R6499, and OpenGL plugin on revisions 6350~ through 6499). Unfortunately I don't have DirectX10, so you see.
And when I tried to play the game with Software Renderer it gave 0-1 FPS, so I didn't try to play with it at all.
When using the Pink Wisp, when you start moving after some seconds game goes black screen, so it's impossible to finish the level (Planet Wisp, act 1). All plugins have that problem, though after some messing around with save states (DirectX11 was used) I managed to somehow finish the level and touch the Goal Ring. Though when game tried to go to Area Map screen and save, this fuckin' warning popped up and Dolphin crashed: http://img220.imageshack.us/img220/919/98868682.jpg
Also DirectX11 and OpenGL plugins randomly make the game go black screen on 7th act of Asteroid Coaster (and sometimes some other levels). Direct3D9 doesn't have that problem, though graphics are shitty and it doesn't show 2D objects at all.
DirectX11 plugin shows some textures improperly. Like that: http://img718.imageshack.us/img718/4940/83367798.png
Also, when using OpenGL plugin, 3D objects on World Map and Area Map don't show. That problem appeared only on newer revisions (beginning approximately at 6400 revision, I don't remember exactly).
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