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Emulator Issues #3736

closed

Super Mario Sunchine white water and lines

Added by gamedevistator over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?in the menu the water is white and then when you start the game there are lines like you see in the screen shots

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):R6600

(optional) Dolphin version that does not have the problem:

Operating system and version:Windows 7
32-bit or 64-bit:64-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):GMSE01

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?

Please provide any additional information below.
i can never get 60 frames with this game its stays at 30fps even with SPEED 100%

Actions #1

Updated by gamedevistator over 13 years ago

typo. Dolphin version is R6601

Actions #2

Updated by gamedevistator over 13 years ago

I forgot one thing if you click load native mipmaps the water look normal but the lines still appear but if you change the resolution higher than 640 x 480 like 1024 x 768 the lines don't appear; That is weird i put 2 more screen shots

Actions #3

Updated by Anonymous over 13 years ago

what is your setting for efb scaling? it should be "integral".
I just tried the game now and I'm not seeing these problems.

Actions #4

Updated by xenofears over 13 years ago

Try the latest revision, I think there were changes relevant to this.

Actions #5

Updated by gnick79 over 13 years ago

transition effects problems happen with DX plugin even with integral resolution.
This doesn't happen instead with OpenGL plugin (excepet if you change internal resolution).
If you want to resolve this issue with DX plugin also, actually you must set window resolution to 640 x 480... or change internal resolution (1x, 2x).

white water is because you have set anisotrpic to 16x (this game doesn't request this higher multiplier, so this isn't an issue, is invalid. Even higher AA can corrupt water.

Actions #6

Updated by Anonymous over 13 years ago

  • Status changed from New to Invalid

gnick feel free to make issues as invalid.
i had tested with ogl, btw :)

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