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Emulator Issues #3826

closed

Zelda WW - Ganon's Tower boss rooms glitches

Added by coreyshanebrown over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

In Ganon's tower, upon entering one of the boss rooms branching from the main room (so right after the screen fades warps, indicating flashback or whatever it's meant to be), the game fails to render properly and I can no longer see or use most of my items. The image shows the Ghoma room, which I know is meant to be rendered in monochrome because I have tweaked the configuration to get THAT to at least work, but every single time I never have functionality of my items.

Dolphin version with the problem : R 6666; R 4203M; R 6675; R 4479M

Operating system and version: Windows 7 Home Premium 64 bit

Was the ISO a plain dump from disc, compressed and/or scrubbed? No

Additional Info:

When the render fails in the Ghoma room it has patches of purple and yellow.

Actions #1

Updated by Metzelmaennchen over 13 years ago

This is no bug at all, it's a feature ;)
The look of the screen is the same like the first time you enter the sunken Hyrule, right?
You are 'back in the Past' and have only the items at the beginning.
You can also have a look at the ign walkthrough which clearly states this 'feature' ;)

Actions #2

Updated by skidau over 13 years ago

  • Status changed from New to Invalid
Actions #3

Updated by coreyshanebrown over 13 years ago

I think you misunderstood the issue. If you see the picture, the screen is NOT in monochrome like it should be. This wouldn't bother me except for the fact that I can't use most of my weapons, as you'll see in the second image.

Actions #4

Updated by coreyshanebrown over 13 years ago

my mistake, i thought you were referring to the monochrome state. I'll try again, thanks! :)

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