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Emulator Issues #3925

closed

Muramasa: texture problem

Added by theraptor01 over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Some textures doesn't display right

Dolphin version with the problem:
R6845

(optional) Dolphin version that does not have the problem:

Operating system and version:
Windows 7 Home Premium 64-bit

Game ID: JIT64

Was the ISO a plain dump from disc, compressed and/or scrubbed?
scrubbed, i believe.

Please provide any additional information below:

The texture in background doesn't display right, this screenshot was taken while playing, in the "Yamato" area. I circled the problems in red in the screenshot below.

Actions #1

Updated by NeoBrainX over 13 years ago

Disabled Catalyst A.I. in the CCC, if using an AMD/ATI GPU?

Set EFB scale to 1x?
Any other settings worth mentioning?

Actions #2

Updated by theraptor01 over 13 years ago

Nvidia, eVGA GeForce GTS 250 512mb with DDR3 256-bit width (saying so because it seem like there are GTS 250 out there with cheap 64-bit DDR2 on it). Also, using 260.99 Drivers.

Actions #3

Updated by theraptor01 about 13 years ago

i was playing again, this time with Momohime (2 stories in this game), and i was able to see this texture issue again.

Actions #4

Updated by NeoBrainX about 13 years ago

You still didn't mention your settings.

Actions #5

Updated by theraptor01 about 13 years ago

Here are my settings (screenshots). These are my usual settings in Dolphin, for some games i might change one or two settings, but most games run fine with these.

Actions #6

Updated by TanukiTanuki13 about 12 years ago

I am getting this in DX11 only. In Kai.

http://imageshack.us/photo/my-images/824/rsfe7u1.jpg/

Dolphin 64-bit 433 and 549
Windows 7 64bit
i7 2600k at 4.6
Intel 320 SSD
16GB RAM
NVIDIA 560ti dual SLI 285.62
Xi-Fi Titanium

Actions #7

Updated by TanukiTanuki13 about 12 years ago

This happens as far back as 3.0 and is present in 578. I didn't check eariler versions but it appears to be only a DX11 issue now.

The issue will appear if the anisotropic filtering setting is anything other than 1x. At 1x the issue is not present.

Actions #8

Updated by NeoBrainX about 12 years ago

... Then this isn't a valid issue. AF is not supposed to work perfectly for all games since it's an enhancement.

Actions #9

Updated by NeoBrainX about 12 years ago

  • Status changed from New to Invalid
Actions #10

Updated by TanukiTanuki13 about 12 years ago

For future reference, if I find an issue that is only caused by the AF setting being above 1x is it worth mentioning somewhere? Maybe to help others who run into the issue or for future development?

Actions #11

Updated by NeoBrainX about 12 years ago

You can put a note on the wiki pages for the particular game.

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