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Emulator Issues #4337

closed

AA in dx 11 breaks some effects while efb to ram is on

Added by johnchabot13 over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Haven't done too much testing yet, but i've noticed that in Metroid Prime, when AA is applied when moving into morph ball, or when getting into an elevator (loading screen). If i would guess it's just with the change in view that this happens

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
7390M
(optional) Dolphin version that does not have the problem:
I believe this has existed since efb to ram on dx 11

Operating system and version:
32-bit or 64-bit:
64bit Window 7
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
Plain dump
Please provide any additional information below.
I haven't gotten around to testing other games yet, but i could eventually to see if the problem exists in other games or if it's specific to MP1

Actions #1

Updated by johnchabot13 over 13 years ago

After looking at issue 4346 i found out that it was as neobrain suggested, and it's the CPU emulations not efb to ram, if someone could close this issue that would be ideal

Actions #2

Updated by skidau over 13 years ago

  • Status changed from New to Invalid
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