Project

General

Profile

Actions

Emulator Issues #4490

closed

External Frame Buffer Crash

Added by justnews over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Switching from Virtual to Real EFB while game is running instantly crashes the emulator in DX9 not tried DX11

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): R7536 x64

(optional) Dolphin version that does not have the problem:

Operating system and version:
32-bit or 64-bit: Windows 7 Ultimate x64

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
Tried several GC and Wii games does it on all of them.

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
Plain

Please provide any additional information below.
This is on the Texcache branch of the emu, not tried DX11 as i was checking latest updates in DX9. I was also using DSPLLE instead of HLE but left all other setting at default values.

Actions

Also available in: Atom PDF