Emulator Issues #472
closedOGL on Windows 7 Doesn't Work
0%
Description
Dolphin does not run for me on Windows 7 Beta. As Dolphin gains a lot of
performance by using 64 bit systems and many users dislike Vista, it's to
be expected that a large number of users will soon be using it.
The Dx-Plugin fails to load completely, don't know why. The OpenGL-Plugin
doesn't work properly either, but according to a "Known Bugs" list by AMD
it seems OpenGL doesn't work under 7 with 16 bits depth generally.
Therefore adding a 32-bit-depth-option to the OpenGL-Plugin may fix
compatibility.
Updated by daco65 almost 16 years ago
my guess is DX fails cause windows 7 comes with DX10 and the DX plugin needs 9 (just
like in vista?)
Updated by eehyfust almost 16 years ago
I can run dolphin under window 7 7000 x64 not problem at all. The speed is slight
greater than vista 64
Updated by steffenko almost 16 years ago
which graphics drivers do you use? as mentionend, the dx9-plugin doesn't work for me
(built-in amd drivers).
Updated by slink_3_ almost 16 years ago
are you using this one ?
http://support.ati.com/ics/support/default.asp?deptID=894&tld=&task=knowledge&questionID=39069
?
Updated by steffenko almost 16 years ago
I'm currently using the included driver, i didn't try the separate one from AMD
because I was scared by that "Driver Signature Enforcement" stuff. Looks like i'll
have to try it anyway.
Updated by slink_3_ almost 16 years ago
well that's probably why it doesn't work.
Updated by XTra.KrazzY almost 16 years ago
Report back so I can close this issue
Updated by steffenko almost 16 years ago
Still didn't work. I'm on XP now, but i'll make another, more extensive try tomorrow.
Updated by steffenko almost 16 years ago
Ok, seems to work now after installing the newest DX(9) enduser runtimes. Somewhat
bizarre move by M$ to include DX11 in the Beta, but not the newest version of DX9. Or
just another "trick" to push DX10/11 by crippling DX9...
Thanks for your help anyway, though it still prefer being able to use OGL as well on
7, especially as putting a 32bit-mode into dolphin seems like a rather easy task?
Updated by slink_3_ almost 16 years ago
OGL still doesn't work on Windows 7 with an ATI Card ?
Updated by XTra.KrazzY almost 16 years ago
- Status changed from New to Accepted
Don't want to disappoint you but:
GLUtils.cpp:
...
dmScreenSettings.dmBitsPerPel = 32;
...
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
...
Though:
...
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
...
All taken from GLUtils.cpp
Changing these lines and recompiling on win7 could help us a lot. Just tell us which
parameters work.
Updated by Anonymous over 13 years ago
- Status changed from Accepted to Fixed
Ignore this...Status:Verified was removed, changing to Fixed