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Emulator Issues #472

closed

OGL on Windows 7 Doesn't Work

Added by steffenko over 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Dolphin does not run for me on Windows 7 Beta. As Dolphin gains a lot of
performance by using 64 bit systems and many users dislike Vista, it's to
be expected that a large number of users will soon be using it.

The Dx-Plugin fails to load completely, don't know why. The OpenGL-Plugin
doesn't work properly either, but according to a "Known Bugs" list by AMD
it seems OpenGL doesn't work under 7 with 16 bits depth generally.
Therefore adding a 32-bit-depth-option to the OpenGL-Plugin may fix
compatibility.

Actions #1

Updated by ChaosCode over 15 years ago

go for it :)

Actions #2

Updated by daco65 over 15 years ago

my guess is DX fails cause windows 7 comes with DX10 and the DX plugin needs 9 (just
like in vista?)

Actions #3

Updated by eehyfust over 15 years ago

I can run dolphin under window 7 7000 x64 not problem at all. The speed is slight
greater than vista 64

Actions #4

Updated by steffenko over 15 years ago

which graphics drivers do you use? as mentionend, the dx9-plugin doesn't work for me
(built-in amd drivers).

Actions #6

Updated by steffenko over 15 years ago

I'm currently using the included driver, i didn't try the separate one from AMD
because I was scared by that "Driver Signature Enforcement" stuff. Looks like i'll
have to try it anyway.

Actions #7

Updated by slink_3_ over 15 years ago

well that's probably why it doesn't work.

Actions #8

Updated by XTra.KrazzY over 15 years ago

Report back so I can close this issue

Actions #9

Updated by steffenko over 15 years ago

Still didn't work. I'm on XP now, but i'll make another, more extensive try tomorrow.

Actions #10

Updated by steffenko over 15 years ago

Ok, seems to work now after installing the newest DX(9) enduser runtimes. Somewhat
bizarre move by M$ to include DX11 in the Beta, but not the newest version of DX9. Or
just another "trick" to push DX10/11 by crippling DX9...

Thanks for your help anyway, though it still prefer being able to use OGL as well on
7, especially as putting a 32bit-mode into dolphin seems like a rather easy task?

Actions #11

Updated by slink_3_ over 15 years ago

OGL still doesn't work on Windows 7 with an ATI Card ?

Actions #12

Updated by XTra.KrazzY over 15 years ago

  • Status changed from New to Accepted

Don't want to disappoint you but:
GLUtils.cpp:
...
dmScreenSettings.dmBitsPerPel = 32;
...
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
...
Though:
...
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
...

All taken from GLUtils.cpp

Changing these lines and recompiling on win7 could help us a lot. Just tell us which
parameters work.

Actions #13

Updated by XTra.KrazzY over 15 years ago

It seems to work on win7 now

Actions #15

Updated by Anonymous about 13 years ago

  • Status changed from Accepted to Fixed

Ignore this...Status:Verified was removed, changing to Fixed

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